Files
Client/GameTools/WORLDCREATOR/DlgStart.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

84 lines
2.1 KiB
C++

#if !defined(AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_)
#define AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgStart.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgStart dialog
class CDlgStart : public CDialog
{
long m_nSelectDevice;
// Construction
public:
CDlgStart(CWnd* pParent = NULL); // standard constructor
long GetSelectDevice(){return m_nSelectDevice;};
// Dialog Data
//{{AFX_DATA(CDlgStart)
enum { IDD = IDD_DIALOG_START };
CComboBox m_ZoneSelect;
CComboBox m_adapter;
CComboBox m_device;
BOOL m_bBuildingLightmap;
BOOL m_bBSPLightmap;
BOOL m_bBSPTerrainRendering;
BOOL m_CharacterBuildingLighting;
BOOL m_bCharacterLigting;
BOOL m_bCharacterShadow;
BOOL m_bCharacterSpecular;
BOOL m_bFullSceneGlare;
BOOL m_bGrassRendering;
BOOL m_bMultiDetailTexture;
BOOL m_bRangeGrass;
BOOL m_bSpecularGlare;
BOOL m_bTreeAnimation;
BOOL m_bWaterBumpEnv;
UINT m_nGrassRange;
UINT m_nTerrainLSizeX;
UINT m_nTerrainLSizeY;
UINT m_nTextureSkipLevel;
BOOL m_CharacterBuildingShadow;
BOOL m_bAllObjectBump;
BOOL m_bGF3OPTION;
BOOL m_bRain;
BOOL m_bWaterBump;
BOOL m_bFullSceneEffect;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgStart)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
void SetZoneList();
// Generated message map functions
//{{AFX_MSG(CDlgStart)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangeComboDevice();
virtual void OnOK();
afx_msg void OnChangeEditTextureskiplevel();
afx_msg void OnCheckGf3option();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedRain();
afx_msg void OnBnClickedCheckPerpixellight();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGSTART_H__FBA6FF68_CBAA_47A4_AD99_E157CB468FE5__INCLUDED_)