Files
Client/GameTools/WORLDCREATOR/PageGCMDSMotionSheet.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

78 lines
2.1 KiB
C++

#if !defined(AFX_PAGEGCMDSMOTIONSHEET_H__1469DAF2_5949_4D2D_9153_B613C77FA348__INCLUDED_)
#define AFX_PAGEGCMDSMOTIONSHEET_H__1469DAF2_5949_4D2D_9153_B613C77FA348__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PageGCMDSMotionSheet.h : header file
//
#include "Z3DGeneralChrModel.h"
#include "GridListCtrl.h"
#include "DlgEventKeyframeSlider.h"
#include "Z3DChrEventGenerator.h"
#include "MotionSheetTreeCtrl.h"
/////////////////////////////////////////////////////////////////////////////
// CPageGCMDSMotionSheet dialog
class CPageGCMDSMotionSheet : public CPropertyPage
{
DECLARE_DYNCREATE(CPageGCMDSMotionSheet)
// Construction
public:
CPageGCMDSMotionSheet();
~CPageGCMDSMotionSheet();
void UpdateDataByGCMDS( CZ3DGCMDS* pGCMDS );
void UpdateMotionSheetTree();
void UpdateMotletList( Z3DMOTLET* pMotlet );
void UpdateEventList( const char* szApackFileName );
// Dialog Data
//{{AFX_DATA(CPageGCMDSMotionSheet)
enum { IDD = IDD_DIALOG_GCMDSMOTIONSHEET };
CListCtrl m_ctrlChrEvent;
CGridListCtrl m_ctrlMotlet;
CMotionSheetTreeCtrl m_ctrlMotionSheet;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CPageGCMDSMotionSheet)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPageGCMDSMotionSheet)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnSelchangedTreeMotionsheet(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnColumnclickListMotlet(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CImageList m_ImgTreeIcon;
long m_lLastApackColumnCount;
CDlgEventKeyframeSlider m_dlgEventKeyframeSlider;
void OnMotionSheetTreeContextMenu(CPoint point);
CZ3DGCMDS* m_rpGCMDS;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PAGEGCMDSMOTIONSHEET_H__1469DAF2_5949_4D2D_9153_B613C77FA348__INCLUDED_)