Files
Client/GameTools/Zallad3D SceneClass/RCube.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
899 B
C++

#include "rcube.h"
RCube::RCube(void)
{
}
RCube::~RCube(void)
{
}
void RCube::SetCude(vector3 vecMaxBox, vector3 vecMinBox)
{
m_vecVertex[0] = vector3( vecMinBox.x, vecMinBox.y, vecMinBox.z );
m_vecVertex[1] = vector3( vecMaxBox.x, vecMinBox.y, vecMinBox.z );
m_vecVertex[2] = vector3( vecMaxBox.x, vecMinBox.y, vecMaxBox.z );
m_vecVertex[3] = vector3( vecMinBox.x, vecMinBox.y, vecMaxBox.z );
m_vecVertex[4] = vector3( vecMinBox.x, vecMaxBox.y, vecMinBox.z );
m_vecVertex[5] = vector3( vecMaxBox.x, vecMaxBox.y, vecMinBox.z );
m_vecVertex[6] = vector3( vecMaxBox.x, vecMaxBox.y, vecMaxBox.z );
m_vecVertex[7] = vector3( vecMinBox.x, vecMaxBox.y, vecMaxBox.z );
}
void RCube::Transform(matrix matTrans)
{
matrix matVertex;
for( int i=0; i < 8; i++ )
{
matVertex.Translation( m_vecVertex[i] );
matVertex = matVertex * matTrans;
m_vecVertex[i] = matVertex.GetLoc();
}
}