Files
Client/GameTools/Zallad3D SceneClass/SectorHeightMap.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

30 lines
634 B
C++

// SectorHeightMap.cpp: implementation of the CSectorHeightMap class.
//
//////////////////////////////////////////////////////////////////////
#include "SectorHeightMap.h"
#include <memory.h>
#include <stdio.h>
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSectorHeightMap::CSectorHeightMap()
{
//memset(m_pHeightData,0,sizeof(m_pHeightData));
m_pHeightData=NULL;
m_FilePos=0;
}
CSectorHeightMap::~CSectorHeightMap()
{
if(m_FilePos==0)
{
if(m_pHeightData)
{
delete [] m_pHeightData;
}
}
}