Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
570 B
C++
23 lines
570 B
C++
// Shader_RainP.h: interface for the CShader_RainP class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SHADER_RAINP_H__D359E26E_502E_495F_AA1B_59D5E746C7F7__INCLUDED_)
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#define AFX_SHADER_RAINP_H__D359E26E_502E_495F_AA1B_59D5E746C7F7__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ShaderScene.h"
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class CShader_RainP : public CPixelShader
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{
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public:
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CShader_RainP();
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virtual ~CShader_RainP();
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};
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#endif // !defined(AFX_SHADER_RAINP_H__D359E26E_502E_495F_AA1B_59D5E746C7F7__INCLUDED_)
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