Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
// Shader_SelfShadowP.h: interface for the CShader_SelfShadowP class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_SHADER_SELFSHADOWP_H__BD6993E5_F53E_4652_9946_80CB1EB907ED__INCLUDED_)
|
|
#define AFX_SHADER_SELFSHADOWP_H__BD6993E5_F53E_4652_9946_80CB1EB907ED__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include "ShaderScene.h"
|
|
|
|
enum SELFSHADOW
|
|
{
|
|
SELFSHADOW_ATI = 0,
|
|
SELFSHADOW_NV = 1,
|
|
SELFSHADOWNUM,
|
|
};
|
|
|
|
class CShader_SelfShadowP : public CPixelShader
|
|
{
|
|
public:
|
|
CShader_SelfShadowP();
|
|
virtual ~CShader_SelfShadowP();
|
|
virtual void Apply();
|
|
virtual void SetupPixelShaderConstants();
|
|
void BeginShadowMap();
|
|
void EndShadowMap();
|
|
|
|
protected:
|
|
LPDIRECT3DSURFACE8 m_pBackBuffer;
|
|
LPDIRECT3DSURFACE8 m_pZBuffer;
|
|
D3DVIEWPORT8 m_BackViewPort;
|
|
D3DVIEWPORT8 m_ShadowMapViewPort;
|
|
|
|
|
|
LPDIRECT3DSURFACE8 m_pColorSurf,m_pZSurf;
|
|
LPDIRECT3DTEXTURE8 m_pColorTex,m_pZTex;
|
|
|
|
LPDIRECT3DTEXTURE8 m_pLookupMap;
|
|
|
|
int m_Depth;
|
|
int m_iSelfShadowVersion;
|
|
|
|
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_SHADER_SELFSHADOWP_H__BD6993E5_F53E_4652_9946_80CB1EB907ED__INCLUDED_)
|