Files
Client/GameTools/Zallad3D SceneClass/Z3DTYPES.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

374 lines
6.0 KiB
C

// Z3DTYPES.h: interface for the Z3DTYPES class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DTYPES_H__0B082281_CC66_11D4_AD2B_0000E8EB4C69__INCLUDED_)
#define AFX_Z3DTYPES_H__0B082281_CC66_11D4_AD2B_0000E8EB4C69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "vector.h"
#include "misc.h"
#include <stdio.h>
#include "vertex.h"
#pragma pack(push, Z3D_ALIGN4)
#pragma pack(4)
#define Z3D_LOD_LEVEL 4
struct Z3DBlend2Vertex_
{
vector3 pos;
float bfactor;
BYTE mtrx_id[2];
vector3 normal;
float u;
float v;
BYTE lodLevel;
};
struct Z3DBlend2Vertex
{
vector3 pos;
float bfactor;
BYTE mtrx_id[2];
vector3 normal;
vector3 u;
float tu;
float tv;
BYTE lodLevel;
};
struct Z3DMeshIndex
{
WORD* pIndices;
long lIndexCount;
Z3DMeshIndex()
{
pIndices = NULL;
lIndexCount = 0;
}
~Z3DMeshIndex()
{
SAFE_DELETEA( pIndices );
}
};
struct Z3DLODMesh_
{
WORD wId;
Z3DBlend2Vertex_* pVertices;
long lVertexCount;
Z3DMeshIndex aIndex[Z3D_LOD_LEVEL];
Z3DLODMesh_()
{
wId = 999;
pVertices = NULL;
lVertexCount = 0;
}
~Z3DLODMesh_()
{
SAFE_DELETEA( pVertices );
}
bool Load( const char* szFilename )
{
FILE* fp;
if((fp = fopen(szFilename, "rb")) == NULL )
{
return false;
}
fread( &wId, sizeof(WORD), 1, fp );
fread( &lVertexCount, sizeof(long), 1, fp );
pVertices = new Z3DBlend2Vertex_[lVertexCount];
if( NULL == pVertices )
{
fclose( fp );
return false;
}
for(int i = 0; i < Z3D_LOD_LEVEL; i++ )
{
fread( &(aIndex[i].lIndexCount), sizeof(long), 1, fp );
if( aIndex[i].lIndexCount )
{
aIndex[i].pIndices = new WORD[aIndex[i].lIndexCount];
if( NULL == aIndex[i].pIndices )
{
fclose( fp );
return false;
}
}
}
fread( pVertices, sizeof(Z3DBlend2Vertex_), lVertexCount, fp );
for( i = 0; i < Z3D_LOD_LEVEL; i++ )
{
if( aIndex[i].lIndexCount )
{
fread( aIndex[i].pIndices, sizeof(WORD), aIndex[i].lIndexCount, fp );
}
}
fclose( fp );
return true;
}
int GetId()
{
return wId;
}
};
struct Z3DLODMesh
{
WORD wId;
Z3DBlend2Vertex* pVertices;
long lVertexCount;
Z3DMeshIndex aIndex[Z3D_LOD_LEVEL];
Z3DLODMesh()
{
wId = 999;
pVertices = NULL;
lVertexCount = 0;
}
~Z3DLODMesh()
{
SAFE_DELETEA( pVertices );
}
bool Load( const char* szFilename )
{
FILE* fp;
if((fp = fopen(szFilename, "rb")) == NULL )
{
return false;
}
fread( &wId, sizeof(WORD), 1, fp );
fread( &lVertexCount, sizeof(long), 1, fp );
pVertices = new Z3DBlend2Vertex[lVertexCount];
if( NULL == pVertices )
{
fclose( fp );
return false;
}
for(int i = 0; i < Z3D_LOD_LEVEL; i++ )
{
fread( &(aIndex[i].lIndexCount), sizeof(long), 1, fp );
if( aIndex[i].lIndexCount )
{
aIndex[i].pIndices = new WORD[aIndex[i].lIndexCount];
if( NULL == aIndex[i].pIndices )
{
fclose( fp );
return false;
}
}
}
fread( pVertices, sizeof(Z3DBlend2Vertex), lVertexCount, fp );
for( i = 0; i < Z3D_LOD_LEVEL; i++ )
{
if( aIndex[i].lIndexCount )
{
fread( aIndex[i].pIndices, sizeof(WORD), aIndex[i].lIndexCount, fp );
}
}
fclose( fp );
return true;
}
bool Save( const char* szFilename )
{
FILE* fp;
if((fp = fopen(szFilename, "wb")) == NULL )
{
return false;
}
// writing id
fwrite( &wId, sizeof(WORD), 1, fp );
// writing vertex count
fwrite( &lVertexCount, sizeof(long), 1, fp );
if( NULL == pVertices )
{
fclose( fp );
return false;
}
// writing index count of each LOD level
for(int i = 0; i < Z3D_LOD_LEVEL; i++ )
{
fwrite( &(aIndex[i].lIndexCount), sizeof(long), 1, fp );
if( aIndex[i].lIndexCount )
{
if( NULL == aIndex[i].pIndices )
{
fclose( fp );
return false;
}
}
}
// writing vertex content
fwrite( pVertices, sizeof(Z3DBlend2Vertex), lVertexCount, fp );
// writing index content of each LOD level
for( i = 0; i < Z3D_LOD_LEVEL; i++ )
{
if( aIndex[i].lIndexCount )
{
fwrite( aIndex[i].pIndices, sizeof(WORD), aIndex[i].lIndexCount, fp );
}
}
fclose( fp );
return true;
}
int GetId()
{
return wId;
}
};
struct Z3DAMesh
{
WORD m_wVertexCount;
BumpVertex* m_pVertices;
WORD m_wIndexCount;
WORD* m_pIndices;
WORD m_wMarker1;
WORD m_wMarker2;
Z3DAMesh()
{
m_wVertexCount = 0;
m_pVertices = NULL;
m_wIndexCount = 0;
m_pIndices = NULL;
m_wMarker1 = 0;
m_wMarker2 = 0;
}
~Z3DAMesh()
{
SAFE_DELETEA(m_pVertices);
SAFE_DELETEA(m_pIndices);
}
bool Load( const char* szFileName )
{
FILE* fp;
if((fp = fopen(szFileName, "rb")) == NULL )
{
return false;
}
fread( &m_wVertexCount, sizeof(WORD), 1, fp );
fread( &m_wIndexCount, sizeof(WORD), 1, fp );
m_pVertices = new BumpVertex[m_wVertexCount];
if( NULL == m_pVertices )
{
fclose( fp );
return false;
}
m_pIndices = new WORD[m_wIndexCount];
if( NULL == m_pIndices )
{
fclose( fp );
return false;
}
fread( m_pVertices, sizeof(BumpVertex), m_wVertexCount, fp );
fread( m_pIndices, sizeof(WORD), m_wIndexCount, fp );
fread( &m_wMarker1, sizeof(WORD), 1, fp );
fread( &m_wMarker2, sizeof(WORD), 1, fp );
fclose(fp);
return true;
}
bool Save( const char* szFileName )
{
FILE* fp;
if((fp = fopen(szFileName, "wb")) == NULL )
{
return false;
}
fwrite( &m_wVertexCount, sizeof(WORD), 1, fp );
fwrite( &m_wIndexCount, sizeof(WORD), 1, fp );
if( NULL == m_pVertices )
{
fclose( fp );
return false;
}
if( NULL == m_pIndices )
{
fclose( fp );
return false;
}
fwrite( m_pVertices, sizeof(BumpVertex), m_wVertexCount, fp );
fwrite( m_pIndices, sizeof(WORD), m_wIndexCount, fp );
fwrite( &m_wMarker1, sizeof(WORD), 1, fp );
fwrite( &m_wMarker2, sizeof(WORD), 1, fp );
fclose(fp);
return true;
}
};
/*struct Z3DMesh
{
Z3DBlend2Vertex* pVertices;
long lVertexCount;
Z3DMeshIndex index;
};*/
#pragma pack(pop, Z3D_ALIGN4)
#endif // !defined(AFX_Z3DTYPES_H__0B082281_CC66_11D4_AD2B_0000E8EB4C69__INCLUDED_)