Files
Client/Server/ManageTool/MonitoringTool/MonitoringSheet.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

26 lines
602 B
C++

#pragma once
#include "ChattingPage.h"
/** \class CMonitoringSheet
CMonitoringToolDlg에 붙어있는 프로퍼티 시트*/
class CMonitoringSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CMonitoringSheet)
public:
CMonitoringSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
CMonitoringSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
virtual ~CMonitoringSheet();
protected:
DECLARE_MESSAGE_MAP()
virtual BOOL OnInitDialog();
private:
CChattingPage m_ChattingPage; ///< 채팅 모니터링 페이지
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
};