Files
Client/Server/NFAuthTool/NFAuthServer/NaveNet/NFSync.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

80 lines
1.1 KiB
C++

/**
* @file NFSync.h
* @brief Sync 클래스
* @remarks
* @author 강동명(edith2580@gmail.com)
* @date 2009-04-02
*/
#pragma once
namespace NaveNet {
/**
* @class NFSync
* @brief Sync 클래스
* @remarks
* NFSync Sync; \r\n
* NFSyncLock CL(&Sync);
*
* @par
* @author Edith
* @date 2009-04-05
*/
class NFSync
{
public:
NFSync(VOID)
{
InitializeCriticalSection(&m_Sync);
}
~NFSync(VOID)
{
DeleteCriticalSection(&m_Sync);
}
inline VOID Enter(VOID)
{
EnterCriticalSection(&m_Sync);
}
inline VOID Leave(VOID)
{
LeaveCriticalSection(&m_Sync);
}
private:
CRITICAL_SECTION m_Sync;
};
/**
* @class NFSyncLock
* @brief 싱글스레드용 싱크
* @remarks
*
* @par
* @author Edith
* @date 2009-04-05
*/
class NFSyncLock
{
public:
NFSyncLock(LPVOID lpVoid)
{
m_pThis = (NFSync*)lpVoid;
m_pThis->Enter();
}
~NFSyncLock(VOID)
{
if(m_pThis)
m_pThis->Leave();
}
private:
NFSync *m_pThis;
};
}