Files
Client/Server/RylServerProject/RylGameLibrary/Community/guild/GuildMgr.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

69 lines
1.7 KiB
C++

#ifndef _GUILD_MGR_H_
#define _GUILD_MGR_H_
#pragma once
#include <string>
#include <Community/Guild/GuildStructure.h>
// 전방 참조
struct GuildCheckSumNode;
struct GuildLargeInfoNode;
class CCharacter;
namespace Guild
{
// 전방 참조
class CGuild;
class CGuildMgr
{
public:
static CGuildMgr& GetInstance();
CGuildMgr(void);
~CGuildMgr(void);
bool Initialize(void);
void Destroy(void);
bool SerializeIn(char* lpBuffer_In, unsigned short wBufferSize_In,
unsigned char cTotalMemberNum, unsigned char cRelationByMineNum, unsigned char cRelationByTargetNum);
bool CreateGuild(unsigned long dwMasterID, unsigned long dwGuildID, unsigned char cInclination, char* szGuildName);
bool DissolveGuild(unsigned long dwGID);
CGuild* GetGuild(unsigned long dwGID);
CGuild* GetGuild(char* szName);
bool SetRelation(unsigned long dwGID, unsigned long dwTargetGID, unsigned char cRelationType);
void ProcessGuild(void);
bool SendGuildList(unsigned long dwCID, unsigned char cSortCmd, unsigned char cPage,
unsigned char cNum, GuildCheckSumNode* lpNode);
bool SendGuildRelationInfo(unsigned long dwCID, unsigned long dwGID);
bool GetMemberList(unsigned long dwGID, const MemberList* pMemberList);
protected:
bool GetSortingPageList(CCharacter* lpCharacter, unsigned char cSortCmd, unsigned char cPage,
GuildLargeInfoNode* aryCurrentInfoList);
bool SerializeOut(CGuild* lpGuild_In, char* lpBuffer_Out, unsigned short& wBufferSize_Out,
unsigned char& cTotalMemberNum, unsigned char& cRelationByMineNum, unsigned char& cRelationByTargetNum);
GuildMap m_GuildMap; // GID를 이용한 검색용
GuildNameMap m_GuildNameMap; // 길드명 순으로 소트용
private:
static CGuildMgr ms_this;
};
};
#endif