Files
Client/Server/RylServerProject/RylGameLibrary/GameTime/GameTimeDBComponent.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

24 lines
832 B
C++

#ifndef _RYL_GAMETIME_DB_COMPONENT_H_
#define _RYL_GAMETIME_DB_COMPONENT_H_
// forward decl.
class CDBComponent;
namespace DBComponent
{
namespace GameTimeDB
{
// °ÔÀÓ ½Ã°£ ¾÷µ¥ÀÌÆ®
bool UpdateGameTimeInfo(CDBComponent& DBComponent, unsigned char cGuildTime, unsigned char cRealmTime,
unsigned char cSiegeTime, unsigned char cMiningTime);
bool UpdateGuildTime(CDBComponent& DBComponent, unsigned char cGuildTime);
bool UpdateRealmTime(CDBComponent& DBComponent, unsigned char cRealmTime);
bool UpdateSiegeTime(CDBComponent& DBComponent, unsigned char cSiegeTime);
bool UpdateEnterTime(CDBComponent& DBComponent, unsigned char cEnterTime);
bool UpdateMiningTime(CDBComponent& DBComponent, unsigned char cMiningTime);
bool UpdateEventTime(CDBComponent& DBComponent, unsigned char cEventTime);
}
}
#endif