Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
832 B
C++
24 lines
832 B
C++
#ifndef _RYL_GAMETIME_DB_COMPONENT_H_
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#define _RYL_GAMETIME_DB_COMPONENT_H_
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// forward decl.
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class CDBComponent;
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namespace DBComponent
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{
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namespace GameTimeDB
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{
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// °ÔÀÓ ½Ã°£ ¾÷µ¥ÀÌÆ®
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bool UpdateGameTimeInfo(CDBComponent& DBComponent, unsigned char cGuildTime, unsigned char cRealmTime,
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unsigned char cSiegeTime, unsigned char cMiningTime);
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bool UpdateGuildTime(CDBComponent& DBComponent, unsigned char cGuildTime);
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bool UpdateRealmTime(CDBComponent& DBComponent, unsigned char cRealmTime);
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bool UpdateSiegeTime(CDBComponent& DBComponent, unsigned char cSiegeTime);
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bool UpdateEnterTime(CDBComponent& DBComponent, unsigned char cEnterTime);
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bool UpdateMiningTime(CDBComponent& DBComponent, unsigned char cMiningTime);
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bool UpdateEventTime(CDBComponent& DBComponent, unsigned char cEventTime);
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}
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}
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#endif |