Files
Client/Server/RylServerProject/RylGameLibrary/Network/ClientSocket/Send/SendMove.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

160 lines
6.0 KiB
C++

#include "stdafx.h"
#include "SendMove.h"
#include "SendPacket.h"
#include <Network/ClientNetwork/ClientEventHandler.h>
#include <Network/ClientSocket/ClientSocket.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/AddressPacket.h>
#include <Network/Packet/PacketStruct/CharMovePacket.h>
#include <Network/Packet/PacketStruct/CharStatusPacket.h>
#include <mmsystem.h>
#include "GMMemory.h"
// TODO : 채팅서버로도 보내주게 외부에서 고쳐 줘야 한다.
// TODO : 1분마다 한번씩 서버에 UDP패킷 업데이트 하도록 고쳐 줘야 한다.
/*
bool SendPacket::CharMoveUpdate(ClientNet::CClientEventHandler* lpHandler, unsigned long CharID_In,
bool SitMode_In, POS* Pos_In, float Dir_In)
{
CHECK_TRUE_RETURN(0 == CharID_In, false);
ClientNet::CNetworkMsgBlock* lpMsgBlock =
ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktMU), lpHandler->GetPeerAddress());
CHECK_NULL_RETURN(lpMsgBlock, false);
PktMU* lpMUPt = reinterpret_cast<PktMU *>(lpMsgBlock->wr_ptr());
lpMUPt->m_dwTick = timeGetTime(); // 스핵 방지 루틴
lpMUPt->m_bSitMode = SitMode_In;
lpMUPt->m_Position = *Pos_In;
lpMUPt->m_fDir = Dir_In;
return SendPacket(lpHandler, lpMsgBlock, sizeof(PktMU), CmdCharMoveUpdate, 0, 0);
}
bool SendPacket::CharUpdateAddress(ClientSocket& clientSocket, unsigned long CharID_In)
{
ClientNet::CSession& Session = clientSocket.GetSession(ClientSocket::UDPSession);
CHECK_TRUE_RETURN(0 == CharID_In, false);
ClientNet::CNetworkMsgBlock* lpMsgBlock =
ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktUA), INET_Addr(
reinterpret_cast<SOCKADDR&>(clientSocket.GetAddress(ClientSocket::GameServerUDPAddr)), sizeof(SOCKADDR_IN)), CmdCharUpdateAddress);
CHECK_NULL_RETURN(lpMsgBlock, false);
PktUA* lpUAPt = reinterpret_cast<PktUA *>(lpMsgBlock->wr_ptr());
lpUAPt->m_dwCharID = CharID_In;
lpUAPt->m_PrivateAddress = clientSocket.GetAddress(ClientSocket::PrivateAddr);
return SendPacket(lpHandler, lpMsgBlock, sizeof(PktUA), CmdCharUpdateAddress, 0, 0);
}
bool SendPacket::CharAddressInfo(ClientSocket& clientSocket, unsigned long CharID_In, unsigned long TargetID_In)
{
ClientNet::CSession& Session = clientSocket.GetSession(ClientSocket::UDPSession);
CHECK_TRUE_RETURN(0 == CharID_In, false);
ClientNet::CNetworkMsgBlock* lpMsgBlock =
ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktAI), lpHandler->GetPeerAddress());
CHECK_NULL_RETURN(lpMsgBlock, false);
PktAI* lpAIPt = reinterpret_cast<PktAI *>(lpMsgBlock->wr_ptr());
lpAIPt->m_AddressInfo.m_dwCharID = CharID_In;
lpAIPt->m_AddressInfo.m_PublicAddress = clientSocket.GetAddress(ClientSocket::PublicAddr);
lpAIPt->m_AddressInfo.m_PrivateAddress = clientSocket.GetAddress(ClientSocket::PrivateAddr);
SendUDPList(Session, clientSocket.GetUDPList(ClientSocket::ListType_Client),
TargetID_In, lpMsgBlock, sizeof(PktAI), CmdCharAddressInfo, 0, 0);
return true;
}
bool SendPacket::CharMove(ClientSocket& clientSocket, unsigned long CharID_In, POS* Pos_In,
float Dir_In, unsigned short UAct_In, unsigned short LAct_In,
char Level_In, unsigned long ChantEf_In, unsigned long EnchantEf_In)
{
ClientNet::CSession& Session = clientSocket.GetSession(ClientSocket::UDPSession);
CHECK_TRUE_RETURN(0 == CharID_In, false);
ClientNet::CNetworkMsgBlock* lpMsgBlock =
ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktMV), lpHandler->GetPeerAddress());
CHECK_NULL_RETURN(lpMsgBlock, false);
PktMV* lpMVPt = reinterpret_cast<PktMV *>(lpMsgBlock->wr_ptr());
lpMVPt->m_dwCharID = CharID_In;
lpMVPt->m_Position = *Pos_In;
lpMVPt->m_fDir = Dir_In;
lpMVPt->m_wUAct = UAct_In;
lpMVPt->m_wLAct = LAct_In;
lpMVPt->m_wLevel = Level_In;
lpMVPt->m_dwChantEf = ChantEf_In;
lpMVPt->m_dwEnchantEf = EnchantEf_In;
SendUDPList(Session, clientSocket.GetUDPList(ClientSocket::ListType_Instance),
clientSocket.IsRealIP(), lpMsgBlock, sizeof(PktMV), CmdCharMove, 0, 0);
clientSocket.DeleteInstanceUDPList();
return true;
}
*/
bool SendPacket::CharMoveEx(ClientSocket& clientSocket, unsigned long CharID_In,
CNetworkPos& netPos, unsigned char UAct_In, unsigned char LAct_In)
{
ClientNet::CClientEventHandler* lpHandler = &clientSocket.GetHandler(ClientSocket::GameEventHandler);
CHECK_TRUE_RETURN(0 == CharID_In, false);
ClientNet::CNetworkMsgBlock* lpMsgBlock =
ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktMVEx), lpHandler->GetPeerAddress());
CHECK_NULL_RETURN(lpMsgBlock, false);
PktMVEx* lpPktMVEx = reinterpret_cast<PktMVEx*>(lpMsgBlock->wr_ptr());
lpPktMVEx->m_NetworkPos = netPos;
lpPktMVEx->m_cUAct = UAct_In;
lpPktMVEx->m_cLAct = LAct_In;
return SendPacket(lpHandler, lpMsgBlock, sizeof(PktMVEx), CmdCharMove, CharID_In);
}
/* NOT USE
bool SendPacket::CharRequireInfo(ClientSocket& clientSocket, unsigned long SenderID_In,
unsigned long TargetID_In, unsigned char Cmd_In)
{
ClientNet::CSession& Session = clientSocket.GetSession(ClientSocket::UDPSession);
CHECK_TRUE_RETURN(0 == SenderID_In || 0 == TargetID_In, false);
ClientNet::CNetworkMsgBlock* lpMsgBlock =
ClientNet::CNetworkMsgPool::GetInstance().GetNetworkMsgBlock(sizeof(PktRI), lpHandler->GetPeerAddress());
CHECK_NULL_RETURN(lpMsgBlock, false);
PktRI* lpRIPt = reinterpret_cast<PktRI *>(lpMsgBlock->wr_ptr());
lpRIPt->m_dwCharID = SenderID_In;
lpRIPt->m_cCmd = Cmd_In;
lpRIPt->m_PublicAddress = clientSocket.GetAddress(ClientSocket::PublicAddr);
lpRIPt->m_PrivateAddress = clientSocket.GetAddress(ClientSocket::PrivateAddr);
SendUDPList(Session, clientSocket.GetUDPList(ClientSocket::ListType_Client),
TargetID_In, lpMsgBlock, sizeof(PktRI), CmdCharRequireInfo, 0, 0);
return true;
}
*/