Files
Client/Server/RylServerProject/RylGameLibrary/Network/Dispatch/GameClient/ParseCharCastle.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
1.1 KiB
C++

#ifndef _PARSE_CHAR_CASTLE_PACKET_H_
#define _PARSE_CHAR_CASTLE_PACKET_H_
// 전방 참조
class CGameClientDispatch;
struct PktBase;
namespace GameClientParsePacket
{
// 성 관련 명령 패킷 처리
bool ParseCharCastleCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 길드 요새 관련 명령 패킷 처리
bool ParseCharCampCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 공성 병기 관련 명령 패킷 처리
bool ParseCharSiegeArmsCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 성 관리 권한 패킷 처리
bool ParseCharCastleRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 길드 요새 관리 권한 패킷 처리
bool ParseCharCampRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 성 상징물에 보석 아이템 넣기/빼기
bool ParseCharTakeCastleJewel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 길드 요새 자재 넣기/빼기
bool ParseCharTakeMaterial(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
// 길드, 국가 전쟁 On, Off 정보.
bool ParseWarOnOff(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase);
};
#endif