Files
Client/Server/RylServerProject/RylGameLibrary/RylGameLibrary.vcproj
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

1677 lines
42 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="RylGameLibrary"
ProjectGUID="{3D6DC807-F1DB-4F12-8755-4F15FC0B8824}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;./;../RylServerLibrary;../BaseLibrary;../MemoryManager"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylGameLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../;./;../RylServerLibrary;../BaseLibrary;../MemoryManager"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylGameLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_NoGD|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../;./;../RylServerLibrary;../BaseLibrary;../MemoryManager"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylGameLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_NoGD|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;./;../RylServerLibrary;../BaseLibrary;../MemoryManager"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylGameLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_MY|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="../;./;../RylServerLibrary;../BaseLibrary;../MemoryManager"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylGameLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_MY|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../;./;../RylServerLibrary;../BaseLibrary;../MemoryManager"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/RylGameLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Item"
Filter="">
<File
RelativePath=".\Item\Item.cpp">
</File>
<File
RelativePath=".\Item\Item.h">
</File>
<File
RelativePath=".\Item\ItemConstants.cpp">
</File>
<File
RelativePath=".\Item\ItemConstants.h">
</File>
<File
RelativePath=".\Item\ItemDataParser.cpp">
</File>
<File
RelativePath=".\Item\ItemDataParser.h">
</File>
<File
RelativePath=".\Item\ItemFactory.cpp">
</File>
<File
RelativePath=".\Item\ItemFactory.h">
</File>
<File
RelativePath=".\Item\ItemMgr.cpp">
</File>
<File
RelativePath=".\Item\ItemMgr.h">
</File>
<File
RelativePath=".\Item\ItemSerialMgr.cpp">
</File>
<File
RelativePath=".\Item\ItemSerialMgr.h">
</File>
<File
RelativePath=".\Item\ItemServerFunc.cpp">
</File>
<File
RelativePath=".\Item\ItemStructure.cpp">
</File>
<File
RelativePath=".\Item\ItemStructure.h">
</File>
<Filter
Name="Container"
Filter="">
<File
RelativePath=".\Item\Container\ContainerConstant.h">
</File>
<File
RelativePath=".\Item\Container\DepositContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\DepositContainer.h">
</File>
<File
RelativePath=".\Item\Container\EquipmentsContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\EquipmentsContainer.h">
</File>
<File
RelativePath=".\Item\Container\ExchangeContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\ExchangeContainer.h">
</File>
<File
RelativePath=".\Item\Container\InventoryContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\InventoryContainer.h">
</File>
<File
RelativePath=".\Item\Container\ItemContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\ItemContainer.h">
</File>
<File
RelativePath=".\Item\Container\StallContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\StallContainer.h">
</File>
<File
RelativePath=".\Item\Container\TempInvenContainer.cpp">
</File>
<File
RelativePath=".\Item\Container\TempInvenContainer.h">
</File>
</Filter>
<Filter
Name="RebalanceConvert"
Filter="">
<File
RelativePath=".\Item\RebalanceConvert\ContainerChecker.h">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemConstants.cpp">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemConstants.h">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemDataParser.cpp">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemDataParser.h">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemMgr.cpp">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemMgr.h">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemStructure.cpp">
</File>
<File
RelativePath=".\Item\RebalanceConvert\OldItemStructure.h">
</File>
<File
RelativePath=".\Item\RebalanceConvert\RebalanceItem.cpp">
</File>
<File
RelativePath=".\Item\RebalanceConvert\RebalanceItem.h">
</File>
</Filter>
</Filter>
<Filter
Name="Creature"
Filter="">
<File
RelativePath=".\Creature\AggresiveCreature.cpp">
</File>
<File
RelativePath=".\Creature\AggresiveCreature.h">
</File>
<File
RelativePath=".\Creature\Creature.cpp">
</File>
<File
RelativePath=".\Creature\Creature.h">
</File>
<File
RelativePath=".\Creature\CreatureManager.cpp">
</File>
<File
RelativePath=".\Creature\CreatureManager.h">
</File>
<File
RelativePath=".\Creature\CreatureStructure.cpp">
</File>
<File
RelativePath=".\Creature\CreatureStructure.h">
</File>
<File
RelativePath=".\Creature\EnemyCheck.cpp">
</File>
<File
RelativePath=".\Creature\EnemyCheck.h">
</File>
<File
RelativePath=".\Creature\Threat.cpp">
</File>
<File
RelativePath=".\Creature\Threat.h">
</File>
<Filter
Name="Character"
Filter="">
<File
RelativePath=".\Creature\Character\Character.cpp">
</File>
<File
RelativePath=".\Creature\Character\Character.h">
</File>
<File
RelativePath=".\Creature\Character\CharacterClass.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterClass.h">
</File>
<File
RelativePath=".\Creature\Character\CharacterCommunity.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterControl.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterCreate.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterCreate.h">
</File>
<File
RelativePath=".\Creature\Character\CharacterDataUpdate.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterFight.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterInventoryItem.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterItem.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterLoginOut.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterQuest.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterQuickSlot.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterSkill.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterStatus.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterStructure.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharacterStructure.h">
</File>
<File
RelativePath=".\Creature\Character\CharacterTradeItem.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharRespawnMgr.cpp">
</File>
<File
RelativePath=".\Creature\Character\CharRespawnMgr.h">
</File>
<File
RelativePath=".\Creature\Character\ExpTable.h">
</File>
<File
RelativePath=".\Creature\Character\TempCharacter.cpp">
</File>
<File
RelativePath=".\Creature\Character\TempCharacter.h">
</File>
<Filter
Name="SphereTree"
Filter="">
<File
RelativePath=".\Creature\Character\SphereTree\CharSphereTree.cpp">
</File>
<File
RelativePath=".\Creature\Character\SphereTree\CharSphereTree.h">
</File>
<File
RelativePath=".\Creature\Character\SphereTree\CharSphereTreeConstants.h">
</File>
<File
RelativePath=".\Creature\Character\SphereTree\Sphere.h">
</File>
</Filter>
</Filter>
<Filter
Name="Monster"
Filter="">
<File
RelativePath=".\Creature\Monster\AwardTable.cpp">
</File>
<File
RelativePath=".\Creature\Monster\AwardTable.h">
</File>
<File
RelativePath=".\Creature\Monster\Monster.cpp">
</File>
<File
RelativePath=".\Creature\Monster\Monster.h">
</File>
<File
RelativePath=".\Creature\Monster\MonsterBehavior.cpp">
</File>
<File
RelativePath=".\Creature\Monster\MonsterMgr.cpp">
</File>
<File
RelativePath=".\Creature\Monster\MonsterMgr.h">
</File>
<File
RelativePath=".\Creature\Monster\MonsterShout.cpp">
</File>
<File
RelativePath=".\Creature\Monster\MonsterShout.h">
</File>
<File
RelativePath=".\Creature\Monster\MonsterStructure.cpp">
</File>
<File
RelativePath=".\Creature\Monster\MonsterStructure.h">
</File>
<File
RelativePath=".\Creature\Monster\PatternMonster.cpp">
</File>
<File
RelativePath=".\Creature\Monster\PatternMonster.h">
</File>
<File
RelativePath=".\Creature\Monster\VirtualMonsterMgr.cpp">
</File>
<File
RelativePath=".\Creature\Monster\VirtualMonsterMgr.h">
</File>
<Filter
Name="FSM"
Filter="">
<File
RelativePath=".\Creature\Monster\Fsm\FSM.cpp">
</File>
<File
RelativePath=".\Creature\Monster\Fsm\FSM.h">
</File>
<File
RelativePath=".\Creature\Monster\Fsm\FSMState.cpp">
</File>
<File
RelativePath=".\Creature\Monster\Fsm\FSMState.h">
</File>
</Filter>
</Filter>
<Filter
Name="NPC"
Filter="">
<File
RelativePath=".\Creature\Npc\NPC.cpp">
</File>
<File
RelativePath=".\Creature\Npc\NPC.h">
</File>
</Filter>
<Filter
Name="Siege"
Filter="">
<Filter
Name="BroadCast"
Filter="">
<File
RelativePath=".\Creature\Siege\BroadCastSiegeObjectData.cpp">
</File>
<File
RelativePath=".\Creature\Siege\BroadCastSiegeObjectData.h">
</File>
<File
RelativePath=".\Creature\Siege\SerializeSiegeObjectData.cpp">
</File>
<File
RelativePath=".\Creature\Siege\SerializeSiegeObjectData.h">
</File>
</Filter>
<Filter
Name="AboutCamp"
Filter="">
<File
RelativePath=".\Creature\Siege\Camp.cpp">
</File>
<File
RelativePath=".\Creature\Siege\Camp.h">
</File>
<File
RelativePath=".\Creature\Siege\CampShop.cpp">
</File>
<File
RelativePath=".\Creature\Siege\CampShop.h">
</File>
<File
RelativePath=".\Creature\Siege\MiningCamp.cpp">
</File>
<File
RelativePath=".\Creature\Siege\MiningCamp.h">
</File>
<File
RelativePath=".\Creature\Siege\WorldWeapon.cpp">
</File>
<File
RelativePath=".\Creature\Siege\WorldWeapon.h">
</File>
</Filter>
<Filter
Name="AboutCastle"
Filter="">
<File
RelativePath=".\Creature\Siege\CastleEmblem.cpp">
</File>
<File
RelativePath=".\Creature\Siege\CastleEmblem.h">
</File>
<File
RelativePath=".\Creature\Siege\CastleGate.cpp">
</File>
<File
RelativePath=".\Creature\Siege\CastleGate.h">
</File>
<Filter
Name="CastleArms"
Filter="">
<File
RelativePath=".\Creature\Siege\CastleGuard.cpp">
</File>
<File
RelativePath=".\Creature\Siege\CastleGuard.h">
</File>
<Filter
Name="BaseCastleArms"
Filter="">
<File
RelativePath=".\Creature\Siege\CastleArms.cpp">
</File>
<File
RelativePath=".\Creature\Siege\CastleArms.h">
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="AboutSiege"
Filter="">
<File
RelativePath=".\Creature\Siege\Airship.cpp">
</File>
<File
RelativePath=".\Creature\Siege\Airship.h">
</File>
<Filter
Name="BaseSiegeArms"
Filter="">
<File
RelativePath=".\Creature\Siege\SiegeArms.cpp">
</File>
<File
RelativePath=".\Creature\Siege\SiegeArms.h">
</File>
</Filter>
</Filter>
<Filter
Name="Base"
Filter="">
<File
RelativePath=".\Creature\Siege\SiegeConstants.h">
</File>
<File
RelativePath=".\Creature\Siege\SiegeObject.cpp">
</File>
<File
RelativePath=".\Creature\Siege\SiegeObject.h">
</File>
<File
RelativePath=".\Creature\Siege\SiegeObjectMgr.cpp">
</File>
<File
RelativePath=".\Creature\Siege\SiegeObjectMgr.h">
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Log"
Filter="">
<File
RelativePath=".\Log\BugPlayLog.cpp">
</File>
<File
RelativePath=".\Log\BugPlayLog.h">
</File>
<File
RelativePath=".\Log\CharacterLog.cpp">
</File>
<File
RelativePath=".\Log\CharacterLog.h">
</File>
<File
RelativePath=".\Log\GameLog.cpp">
</File>
<File
RelativePath=".\Log\GameLog.h">
</File>
<File
RelativePath=".\Log\GuildLog.cpp">
</File>
<File
RelativePath=".\Log\GuildLog.h">
</File>
<File
RelativePath=".\Log\ItemLog.cpp">
</File>
<File
RelativePath=".\Log\ItemLog.h">
</File>
<File
RelativePath=".\Log\LogCommands.h">
</File>
<File
RelativePath=".\Log\LogStruct.cpp">
</File>
<File
RelativePath=".\Log\LogStruct.h">
</File>
<File
RelativePath=".\Log\ParseLog.cpp">
</File>
<File
RelativePath=".\Log\ParseLog.h">
</File>
</Filter>
<Filter
Name="Map"
Filter="">
<Filter
Name="FieldMap"
Filter="">
<File
RelativePath=".\Map\FieldMap\Cell.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\Cell.h">
</File>
<File
RelativePath=".\Map\FieldMap\CellBroadcast.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\CellManager.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\CellManager.h">
</File>
<File
RelativePath=".\Map\FieldMap\MineralVeinMgr.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\MineralVeinMgr.h">
</File>
<Filter
Name="VirtualArea"
Filter="">
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualArea.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualArea.h">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualAreaConstants.h">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualAreaMgr.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualAreaMgr.h">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualAreaStructure.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\VirtualAreaStructure.h">
</File>
<Filter
Name="BGServer"
Filter="">
<File
RelativePath=".\Map\FieldMap\virtualarea\bgserver\BGServerMap.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\bgserver\BGServerMap.h">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\bgserver\BGServerMgr.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\bgserver\BGServerMgr.h">
</File>
</Filter>
<Filter
Name="Duel"
Filter="">
<File
RelativePath=".\Map\FieldMap\virtualarea\duel\DuelMap.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\duel\DuelMap.h">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\duel\DuelMgr.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\duel\DuelMgr.h">
</File>
</Filter>
<Filter
Name="Dungeon"
Filter="">
<File
RelativePath=".\Map\FieldMap\virtualarea\dungeon\Dungeon.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\dungeon\Dungeon.h">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\dungeon\DungeonMgr.cpp">
</File>
<File
RelativePath=".\Map\FieldMap\virtualarea\dungeon\DungeonMgr.h">
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="DuelMap"
Filter="">
<File
RelativePath=".\Map\DuelMap\DuelCellManager.cpp">
</File>
<File
RelativePath=".\Map\DuelMap\DuelCellManager.h">
</File>
</Filter>
</Filter>
<Filter
Name="Skill"
Filter="">
<File
RelativePath=".\Skill\SkillMgr.cpp">
</File>
<File
RelativePath=".\Skill\SkillMgr.h">
</File>
<File
RelativePath=".\Skill\SkillStructure.cpp">
</File>
<File
RelativePath=".\Skill\SkillStructure.h">
</File>
<File
RelativePath=".\Skill\SkillTable.cpp">
</File>
<File
RelativePath=".\Skill\SkillTable.h">
</File>
<Filter
Name="Spell"
Filter="">
<File
RelativePath=".\Skill\Spell\Affected.cpp">
</File>
<File
RelativePath=".\Skill\Spell\Affected.h">
</File>
<File
RelativePath=".\Skill\Spell\Casting.cpp">
</File>
<File
RelativePath=".\Skill\Spell\Casting.h">
</File>
<File
RelativePath=".\Skill\Spell\GlobalSpellMgr.cpp">
</File>
<File
RelativePath=".\Skill\Spell\GlobalSpellMgr.h">
</File>
<File
RelativePath=".\Skill\Spell\NullSpell.h">
</File>
<File
RelativePath=".\Skill\Spell\PartySpellMgr.cpp">
</File>
<File
RelativePath=".\Skill\Spell\PartySpellMgr.h">
</File>
<File
RelativePath=".\Skill\Spell\Spell.cpp">
</File>
<File
RelativePath=".\Skill\Spell\Spell.h">
</File>
<File
RelativePath=".\Skill\Spell\SpellKind.h">
</File>
<File
RelativePath=".\Skill\Spell\SpellMgr.cpp">
</File>
<File
RelativePath=".\Skill\Spell\SpellMgr.h">
</File>
<File
RelativePath=".\Skill\Spell\SpellTable.cpp">
</File>
<File
RelativePath=".\Skill\Spell\SpellTable.h">
</File>
<File
RelativePath=".\Skill\Spell\SpellUtil.h">
</File>
</Filter>
</Filter>
<Filter
Name="Network"
Filter="">
<Filter
Name="Dispatch"
Filter="">
<File
RelativePath=".\Network\Dispatch\ParseUtils.h">
</File>
<Filter
Name="GameClient"
Filter="">
<File
RelativePath=".\Network\Dispatch\GameClient\CheckSpeedHack.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\CheckSpeedHack.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\GameClientDispatch.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\GameClientDispatch.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\PacketParse.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharAdmin.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharAdmin.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharAttack.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharAttack.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharBGServer.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharBGServer.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharCastle.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharCastle.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharChat.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharChat.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharCommunity.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharCommunity.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharEtc.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharEtc.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharItem.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharItem.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharLevelUp.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharLevelUp.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharLoginOut.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharLoginOut.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharQuest.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharQuest.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharSkill.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharSkill.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharUpgradeItem.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\ParseCharUpgradeItem.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharAdmin.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharAdmin.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharAttack.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharAttack.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharBGServer.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharBGServer.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharCastle.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharCastle.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharCommunity.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharCommunity.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharEtc.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharEtc.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharItem.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharItem.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharLevelUp.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharLevelUp.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharLoginOut.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharLoginOut.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharQuest.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharQuest.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharSkill.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharSkill.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharUpgradeItem.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameClient\SendCharUpgradeItem.h">
</File>
</Filter>
<Filter
Name="DBAgent"
Filter="">
<File
RelativePath=".\Network\Dispatch\DBAgent\CastlePacketParse.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\CastlePacketParse.h">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\DBAgentDispatch.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\DBAgentDispatch.h">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\DBAgentPacketParse.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\DBAgentPacketParse.h">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\DBAgentRequest.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\DBAgentRequest.h">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\GuildPacketParse.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\GuildPacketParse.h">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\RegularAgentDispatch.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\DBAgent\RegularAgentDispatch.h">
</File>
</Filter>
<Filter
Name="GameLog"
Filter="">
<File
RelativePath=".\Network\Dispatch\GameLog\LogDispatch.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameLog\LogDispatch.h">
</File>
<File
RelativePath=".\Network\Dispatch\GameLog\SendLogPacket.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\GameLog\SendLogPacket.h">
</File>
</Filter>
<Filter
Name="Chat"
Filter="">
<File
RelativePath=".\Network\Dispatch\Chat\ChatDispatch.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\Chat\ChatDispatch.h">
</File>
</Filter>
</Filter>
<Filter
Name="ClientSocket"
Filter="">
<File
RelativePath=".\Network\ClientSocket\ClientConstants.h">
</File>
<File
RelativePath=".\Network\ClientSocket\ClientSocket.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\ClientSocket.h">
</File>
<File
RelativePath=".\Network\ClientSocket\LoginSocket.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\LoginSocket.h">
</File>
<File
RelativePath=".\Network\ClientSocket\UDPList.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\UDPList.h">
</File>
<Filter
Name="Parse"
Filter="">
<File
RelativePath=".\Network\ClientSocket\Parse\ParseAuthServer.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseAuthServer.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseBGServer.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseBGServer.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseCastle.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseCastle.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseCharInfo.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseCharInfo.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseCommunity.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseCommunity.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseEtc.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseEtc.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseFight.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseFight.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseItem.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseItem.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseLoginout.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseLoginout.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseMove.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseMove.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseQuest.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseQuest.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseSkill.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Parse\ParseSkill.h">
</File>
</Filter>
<Filter
Name="Send"
Filter="">
<File
RelativePath=".\Network\ClientSocket\Send\SendAttack.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendAttack.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendAuthServer.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendAuthServer.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendBGServer.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendBGServer.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendCastle.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendCastle.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendCommunity.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendCommunity.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendEtc.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendEtc.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendItem.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendItem.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendLoginout.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendLoginout.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendMove.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendMove.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendPacket.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendPacket.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendQuest.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendQuest.h">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendSkill.cpp">
</File>
<File
RelativePath=".\Network\ClientSocket\Send\SendSkill.h">
</File>
</Filter>
</Filter>
<Filter
Name="Packet"
Filter="">
<File
RelativePath=".\Network\Packet\ChatPacket.cpp">
</File>
<File
RelativePath=".\Network\Packet\ChatPacket.h">
</File>
<Filter
Name="PacketStruct"
Filter="">
<File
RelativePath=".\Network\Packet\PacketStruct\AddressPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharAdminPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharAttackPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharAttackPacketStruct.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharBroadcastPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharCommunityPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharCommunityPacketStruct.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharConfigPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharConfigPacketStruct.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharItemPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharItemPacketStruct.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharLoginOutPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharLoginOutPacketStruct.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharMovePacket.cpp">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharMovePacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharQuestPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharStatusPacket.h">
</File>
<File
RelativePath=".\Network\Packet\PacketStruct\CharStatusPacketStruct.h">
</File>
</Filter>
</Filter>
<Filter
Name="Broadcast"
Filter="">
<File
RelativePath=".\Network\Broadcast\BroadcastCharacterData.cpp">
</File>
<File
RelativePath=".\Network\Broadcast\BroadcastCharacterData.h">
</File>
<File
RelativePath=".\Network\Broadcast\ChatCharData.cpp">
</File>
<File
RelativePath=".\Network\Broadcast\ChatCharData.h">
</File>
<File
RelativePath=".\Network\Broadcast\ClientCellMgr.cpp">
</File>
<File
RelativePath=".\Network\Broadcast\ClientCellMgr.h">
</File>
<File
RelativePath=".\Network\Broadcast\SerializeCharacterData.cpp">
</File>
<File
RelativePath=".\Network\Broadcast\SerializeCharacterData.h">
</File>
</Filter>
</Filter>
<Filter
Name="Quest"
Filter="">
<File
RelativePath=".\quest\QuestMgr.cpp">
</File>
<File
RelativePath=".\quest\QuestMgr.h">
</File>
<File
RelativePath=".\quest\QuestStruct.cpp">
</File>
<File
RelativePath=".\quest\QuestStruct.h">
</File>
</Filter>
<Filter
Name="GameEvent"
Filter="">
<File
RelativePath=".\gameevent\GameEventMgr.cpp">
</File>
<File
RelativePath=".\gameevent\GameEventMgr.h">
</File>
<Filter
Name="LotteryEvent"
Filter="">
<File
RelativePath=".\gameevent\lotteryevent\LotteryEvent.cpp">
</File>
<File
RelativePath=".\gameevent\lotteryevent\LotteryEvent.h">
</File>
</Filter>
</Filter>
<Filter
Name="Ranking"
Filter="">
<File
RelativePath=".\ranking\RankingMgr.cpp">
</File>
<File
RelativePath=".\ranking\RankingMgr.h">
</File>
</Filter>
<Filter
Name="Castle"
Filter="">
<File
RelativePath=".\Castle\Castle.cpp">
</File>
<File
RelativePath=".\Castle\Castle.h">
</File>
<File
RelativePath=".\Castle\CastleBlessMgr.cpp">
</File>
<File
RelativePath=".\Castle\CastleBlessMgr.h">
</File>
<File
RelativePath=".\Castle\CastleConstants.h">
</File>
<File
RelativePath=".\Castle\CastleDBComponent.cpp">
</File>
<File
RelativePath=".\Castle\CastleDBComponent.h">
</File>
<File
RelativePath=".\Castle\CastleMgr.cpp">
</File>
<File
RelativePath=".\Castle\CastleMgr.h">
</File>
</Filter>
<Filter
Name="Community"
Filter="">
<Filter
Name="Party"
Filter="">
<File
RelativePath=".\Community\party\Party.cpp">
</File>
<File
RelativePath=".\Community\party\Party.h">
</File>
<File
RelativePath=".\Community\party\PartyMgr.cpp">
</File>
<File
RelativePath=".\Community\party\PartyMgr.h">
</File>
</Filter>
<Filter
Name="Guild"
Filter="">
<File
RelativePath=".\Community\guild\Guild.cpp">
</File>
<File
RelativePath=".\Community\guild\Guild.h">
</File>
<File
RelativePath=".\Community\guild\GuildConstants.h">
</File>
<File
RelativePath=".\Community\guild\GuildMgr.cpp">
</File>
<File
RelativePath=".\Community\guild\GuildMgr.h">
</File>
<File
RelativePath=".\Community\guild\GuildStructure.h">
</File>
<File
RelativePath=".\Community\guild\GuildUtil.h">
</File>
</Filter>
</Filter>
<Filter
Name="GameGuardLib"
Filter="">
<File
RelativePath=".\GameGuardLib\ggerror.h">
</File>
<File
RelativePath=".\GameGuardLib\ggsrv.h">
</File>
<File
RelativePath=".\GameGuardLib\ggsrvlib.lib">
</File>
<File
RelativePath=".\GameGuardLib\NPGameLib.h">
</File>
<File
RelativePath=".\GameGuardLib\NPGameLib.lib">
</File>
</Filter>
<Filter
Name="GameTime"
Filter="">
<File
RelativePath=".\GameTime\GameTimeConstants.h">
</File>
<File
RelativePath=".\GameTime\GameTimeDBComponent.cpp">
</File>
<File
RelativePath=".\GameTime\GameTimeDBComponent.h">
</File>
<File
RelativePath=".\GameTime\GameTimeMgr.cpp">
</File>
<File
RelativePath=".\GameTime\GameTimeMgr.h">
</File>
</Filter>
<Filter
Name="Utility"
Filter="">
<File
RelativePath=".\Utility\DelimitedFile.cpp">
</File>
<File
RelativePath=".\Utility\DelimitedFile.h">
</File>
<File
RelativePath=".\Utility\TokenlizedFile.cpp">
</File>
<File
RelativePath=".\Utility\TokenlizedFile.h">
</File>
<File
RelativePath=".\Utility\TypeArray.cpp">
</File>
<File
RelativePath=".\Utility\TypeArray.h">
</File>
</Filter>
<File
RelativePath=".\stdafx.cpp">
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>