Files
Client/Server/RylServerProject/RylGameLibrary/gameevent/GameEventMgr.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

31 lines
457 B
C++

#include "stdafx.h"
#include "GameEventMgr.h"
CGameEventMgr& CGameEventMgr::GetInstance()
{
static CGameEventMgr gameEventMgr;
return gameEventMgr;
}
CGameEventMgr::CGameEventMgr()
{
}
CGameEventMgr::~CGameEventMgr()
{
}
bool CGameEventMgr::Initialize(const char* szLotteryFileName)
{
if (false == m_LotteryEvent.Initialize(szLotteryFileName))
{
ERRLOG0(g_Log, "복권 이벤트 초기화에 실패하였습니다.");
return false;
}
return true;
}