Files
Client/Server/ToolProject/GameDBTool/CharStore.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

163 lines
4.0 KiB
C++

// CharStore.cpp : 구현 파일입니다.
//
#include "stdafx.h"
#include "GameDBTool.h"
#include "CharStore.h"
#include "GameDBTool.h"
#include "GameDBToolDlg.h"
#include ".\charstore.h"
// CCharStore 대화 상자입니다.
IMPLEMENT_DYNAMIC(CCharStore, CDialog)
CCharStore::CCharStore(CWnd* pParent /*=NULL*/)
: CDialog(CCharStore::IDD, pParent)
, m_UserID(_T(""))
, m_Password(_T(""))
, m_Gold(_T(""))
{
}
CCharStore::~CCharStore()
{
}
void CCharStore::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_UID, m_UserID);
DDX_Text(pDX, IDC_PASSWORD, m_Password);
DDX_Text(pDX, IDC_GOLD, m_Gold);
}
BEGIN_MESSAGE_MAP(CCharStore, CDialog)
ON_BN_CLICKED(IDC_LOAD, OnBnClickedLoad)
ON_BN_CLICKED(IDC_UPDATE, OnBnClickedUpdate)
ON_BN_CLICKED(IDC_INIT, OnBnClickedInit)
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
// CCharStore 메시지 처리기입니다.
BOOL CCharStore::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 여기에 추가 초기화 작업을 추가합니다.
CCharStore::OnBnClickedLoad();
return TRUE; // return TRUE unless you set the focus to a control
// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
}
void CCharStore::PrintData()
{
m_UserID.Format("%d", m_UID);
m_Password = m_StoreInfo.Password;
m_Gold.Format("%d", m_StoreInfo.Gold);
UpdateData(FALSE);
}
void CCharStore::OnBnClickedLoad()
{
// TODO : 컴파일 에러가 나서 주석 처리해둡니다. 필요하신 분이 수정해주세요. (2005-01-26 by 로딘)
/*
memset(&m_StoreInfo, 0, sizeof(STORE_INFO));
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
if(!DBComponent::GameDB::GetItemStoreInfo(CDBSingleObject::GetInstance(), m_UID, &m_StoreInfo))
{
pDlgWnd->m_Log.LogPrint("[창고] 창고 정보 읽기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
PrintData();
*/
}
void CCharStore::OnBnClickedUpdate()
{
// TODO : 컴파일 에러가 나서 주석 처리해둡니다. 필요하신 분이 수정해주세요. (2005-01-26 by 로딘)
/*
UpdateData();
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
strcpy(m_StoreInfo.Password, m_Password.GetBuffer(0));
m_StoreInfo.Gold = atoi(m_Gold.GetBuffer());
if(!DBComponent::GameDB::SetItemStoreInfo(CDBSingleObject::GetInstance(), m_UID, &m_StoreInfo))
{
pDlgWnd->m_Log.LogPrint("[창고] 창고 쓰기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
pDlgWnd->m_Log.LogPrint("[창고] 쓰기 성공");
*/
}
void CCharStore::OnBnClickedInit()
{
// TODO : 컴파일 에러가 나서 주석 처리해둡니다. 필요하신 분이 수정해주세요. (2005-01-26 by 로딘)
/*
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
m_StoreInfo.Gold = 0;
m_StoreInfo.Flag = 0;
if(!DBComponent::GameDB::SetItemStoreInfo(CDBSingleObject::GetInstance(), m_UID, &m_StoreInfo))
{
pDlgWnd->m_Log.LogPrint("[창고] 창고 쓰기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
STORE Store = {0,};
if(!DBComponent::GameDB::UpdateItemStore1(CDBSingleObject::GetInstance(), m_UID, &Store))
{
pDlgWnd->m_Log.LogPrint("[창고] 창고 쓰기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateItemStore2(CDBSingleObject::GetInstance(), m_UID, &Store))
{
pDlgWnd->m_Log.LogPrint("[창고] 창고 쓰기중에 오류가 발생. %s", CDBSingleObject::GetInstance().GetErrorString());
}
pDlgWnd->m_Log.LogPrint("[창고] 초기화 성공");
PrintData();
*/
}
HBRUSH CCharStore::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: 여기서 DC의 특성을 변경합니다.
HBRUSH m_hBrush;
m_hBrush = CreateSolidBrush(RGB( 255, 169, 128));
switch( nCtlColor ){
case CTLCOLOR_DLG:
pDC->SetBkColor(RGB( 255, 255, 255));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
case CTLCOLOR_STATIC:
pDC->SetBkColor(RGB( 255, 169, 128));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
default:
return hbr;
break;
}
}