Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
// FindFFEdit.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "PacketDecoder.h"
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#include "FindFFEdit.h"
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#include ".\findffedit.h"
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// CFindFFEdit
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IMPLEMENT_DYNAMIC(CFindFFEdit, CEdit)
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CFindFFEdit::CFindFFEdit()
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{
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}
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CFindFFEdit::~CFindFFEdit()
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{
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}
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BEGIN_MESSAGE_MAP(CFindFFEdit, CEdit)
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ON_WM_KEYDOWN()
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END_MESSAGE_MAP()
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// CFindFFEdit 메시지 처리기입니다.
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void CFindFFEdit::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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// TODO: 여기에 메시지 처리기 코드를 추가 및/또는 기본값을 호출합니다.
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if (nChar == VK_F3)
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{
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CString szContents;
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GetWindowText(szContents);
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szContents.MakeUpper();
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int nFoundPos = szContents.Find(_T("FF"), LOWORD(CharFromPos(GetCaretPos())));
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if (-1 == nFoundPos)
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{
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SetSel(0, 0);
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nFoundPos = szContents.Find(_T("FF"), LOWORD(CharFromPos(GetCaretPos())));
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}
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if (0 <= nFoundPos)
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{
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SetSel(nFoundPos, nFoundPos + 2);
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}
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}
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CEdit::OnKeyDown(nChar, nRepCnt, nFlags);
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}
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