Files
Client/Engine/Caldron/Src/Scene/Mesh.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

193 lines
2.5 KiB
C++

#pragma once
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
namespace Caldron
{
namespace Scene
{
class CBaseMesh
{
public:
CBaseMesh()
{
m_nLockCount = 0;
}
virtual ~CBaseMesh()
{
// m_nLockCount 가 0이 아닐 경우 경고 메시지를 띄워줄 수 있다.
}
void Lock()
{
// thread safe code 필요할지도?
++m_nLockCount;
}
void Unlock()
{
// thread safe code 필요할지도?
if( m_nLockCount > 0 )
{
// 음수 lock count 에 대한 경고 메시지 출력할수 있을듯
--m_nLockCount;
}
}
bool IsLocked()
{
return (m_nLockCount>0);
}
// VB 로 vertex 내용 upload 시 사용
virtual void UploadVertexData( void* p ) = 0;
// IB 로 index 내용 upload 시 사용
virtual void UploadIndexData( void* p ) = 0;
//
virtual int GetVertexCount() = 0;
virtual int GetIndexCount() = 0;
virtual int GetVertexSize() = 0;
virtual DWORD GetFVF() = 0;
bool IsIndexed()
{
return m_bIndexed;
}
protected:
int m_nLockCount;
bool m_bIndexed;
};
template <class _T>
class CMesh : public CBaseMesh
{
public:
CMesh()
{
}
~CMesh()
{
}
// VB 로 vertex 내용 upload 시 사용
void UploadVertexData( void* p )
{
if( 0 == m_vecVertexData.size() )
{
return;
}
MoveMemory( p, &(m_vecVertexData[0]), sizeof(_T) * m_vecVertexData.size() );
}
// IB 로 index 내용 upload 시 사용
void UploadIndexData( void* p )
{
if( 0 == m_vecIndexData.size() )
{
return;
}
MoveMemory( p, &(m_vecIndexData[0]), sizeof(_T) * m_vecIndexData.size() );
}
//
int GetVertexCount()
{
return m_vecVertexData.size();
}
//
int GetIndexCount()
{
return m_vecIndexData.size();
}
int GetVertexSize()
{
return sizeof( _T );
}
DWORD GetFVF()
{
return _T::GetFVF();
}
// vertex 갯수 설정(공간확보)
void SetVertexCount( int n )
{
m_vecVertexData.resize( n );
}
// 해당 index 갯수 설정(공간 확보)
void SetIndexCount( int n )
{
m_vecIndexData.resize( n );
if( 0 == n )
{
m_bIndexed = false;
}
else
{
m_bIndexed = true;
}
}
//
_T* GetVertexWritePtr()
{
if( IsLocked() )
{
return NULL;
}
if( 0 == m_vecVertexData.size() )
{
return NULL;
}
return &(m_vecVertexData[0]);
}
WORD* GetIndexWritePtr()
{
if( IsLocked() )
{
return NULL;
}
if( 0 == m_vecIndexData.size() )
{
return NULL;
}
return &(m_vecIndexData[0]);
}
private:
std::vector< _T > m_vecVertexData;
std::vector< WORD > m_vecIndexData;
};
}
}