Files
Client/Engine/Effect/X3DEffectCylinder.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

83 lines
2.7 KiB
C++

// X3DEffectCylinder.h: interface for the CX3DEffectCylinder class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_X3DEFFECTCYLINDER_H__21EB02CB_6CA5_4DA9_9AD2_EBED7AFE8320__INCLUDED_)
#define AFX_X3DEFFECTCYLINDER_H__21EB02CB_6CA5_4DA9_9AD2_EBED7AFE8320__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "X3DEffectBase.h"
class CX3DEffectCylinder : public CX3DEffectBase
{
protected:
unsigned long m_dwSidePlane, m_dwPrimitive;
float m_fUpperHeight;
float m_fLowerHeight;
float m_fUpperRadius;
float m_fLowerRadius;
float m_fTileU;
float m_fTileV;
float m_fStartU;
float m_fStartV;
float m_fTexFrame;
LPDIRECT3DVERTEXBUFFER8 m_lpVertices;
LPDIRECT3DVERTEXBUFFER8 m_lpVerticesBlend;
public:
CKeyList<FloatKeyList> m_lstUpperHeight;
CKeyList<FloatKeyList> m_lstLowerHeight;
CKeyList<FloatKeyList> m_lstUpperRadius;
CKeyList<FloatKeyList> m_lstLowerRadius;
CKeyList<FloatKeyList> m_lstTileU;
CKeyList<FloatKeyList> m_lstTileV;
CKeyList<FloatKeyList> m_lstStartU;
CKeyList<FloatKeyList> m_lstStartV;
CKeyList<FloatKeyList> m_lstTexFrame;
public:
CX3DEffectCylinder();
virtual ~CX3DEffectCylinder();
void SetSidePlane(unsigned long dwSidePlane) { m_dwSidePlane = dwSidePlane; }
unsigned long GetSidePlane(void) { return m_dwSidePlane; }
void SetUpperHeight(float fUpperHeight) { m_fUpperHeight = fUpperHeight; }
float GetUpperHeight(void) { return m_fUpperHeight; }
void SetLowerHeight(float fLowerHeight) { m_fLowerHeight = fLowerHeight; }
float GetLowerHeight(void) { return m_fLowerHeight; }
void SetUpperRadius(float fUpperRadius) { m_fUpperRadius = fUpperRadius; }
float GetUpperRadius(void) { return m_fUpperRadius; }
void SetLowerRadius(float fLowerRadius) { m_fLowerRadius = fLowerRadius; }
float GetLowerRadius(void) { return m_fLowerRadius; }
void SetTileU(float fTileU) { m_fTileU = fTileU; }
float GetTileU(void) { return m_fTileU; }
void SetTileV(float fTileV) { m_fTileV = fTileV; }
float GetTileV(void) { return m_fTileV; }
void SetStartU(float fStartU) { m_fStartU = fStartU; }
float GetStartU(void) { return m_fStartU; }
void SetStartV(float fStartV) { m_fStartV = fStartV; }
float GetStartV(void) { return m_fStartV; }
void SetTexFrame(float fTexFrame) { m_fTexFrame = fTexFrame; }
float GetTexFrame(void) { return m_fTexFrame; }
void Create(unsigned long dwStartFrame, unsigned long dwEndFrame);
BOOL CreateBuffer(void);
void Render(void);
BOOL Interpolation(float fFrame);
void Load(FILE *fp, const char *strOriginalPath = NULL);
void Save(FILE *fp, const char *strOriginalPath = NULL);
};
#endif // !defined(AFX_X3DEFFECTCYLINDER_H__21EB02CB_6CA5_4DA9_9AD2_EBED7AFE8320__INCLUDED_)