Files
Client/Engine/SoundLib/OggLoader.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

46 lines
1.1 KiB
C++

// OggLoader.h: interface for the COggLoader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OGGLOADER_H__EDD0A382_ACBB_4E9B_974E_02D96D520340__INCLUDED_)
#define AFX_OGGLOADER_H__EDD0A382_ACBB_4E9B_974E_02D96D520340__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Common.h"
#include <dsound.h>
#include <vorbis/codec.h>
#include <vorbis/vorbisfile.h>
class COggLoader
{
public:
DWORD m_dwBufferSize;
DWORD m_dwNumSamples;
vorbis_info* m_pVorbisInfo;
bool m_bEOF;
bool m_bOpen;
FILE* m_pFP;
WAVEFORMATEX m_WaveFormatEx;
OggVorbis_File m_VorbisFile;
public:
COggLoader();
virtual ~COggLoader();
void Init();
bool Open( char* strFileName);
bool Close();
bool Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );
DWORD GetSize();
bool Reset();
WAVEFORMATEX* GetFormat() { return &m_WaveFormatEx; };
bool IsEOF() { return m_bEOF; };
bool GetStreamInfo();
};
#endif // !defined(AFX_OGGLOADER_H__EDD0A382_ACBB_4E9B_974E_02D96D520340__INCLUDED_)