Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
898 B
C++
33 lines
898 B
C++
// hristmasParticleManager.h: interface for the ChristmasParticleManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_)
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#define AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ChristmasParticle.h"
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#include <vector>
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class CChristmasParticleManager
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{
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protected:
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int m_iNodesNum;
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std::vector<CChristmasParticle *> m_Nodes;
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public:
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CChristmasParticleManager();
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virtual ~CChristmasParticleManager();
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void AddParticle(CChristmasParticle *,float fX,float fY,float fZ);
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void ProcessParticle();
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void DeleteParticle(int iNum);
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void Render();
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void DeleteEnd();
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};
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#endif // !defined(AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_)
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