Files
Client/Engine/Zalla3D Scene Class/ChristmasParticleManager.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

33 lines
898 B
C++

// hristmasParticleManager.h: interface for the ChristmasParticleManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_)
#define AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ChristmasParticle.h"
#include <vector>
class CChristmasParticleManager
{
protected:
int m_iNodesNum;
std::vector<CChristmasParticle *> m_Nodes;
public:
CChristmasParticleManager();
virtual ~CChristmasParticleManager();
void AddParticle(CChristmasParticle *,float fX,float fY,float fZ);
void ProcessParticle();
void DeleteParticle(int iNum);
void Render();
void DeleteEnd();
};
#endif // !defined(AFX_HRISTMASPARTICLEMANAGER_H__114DD580_853B_4680_B82E_A16AFBC204A2__INCLUDED_)