Files
Client/Engine/Zalla3D Scene Class/EffectObject.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

25 lines
677 B
C++

// EffectObject.h: interface for the CEffectObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)
#define AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "SceneNode.h"
class CEffectObject : public CSceneNode
{
public:
virtual void Render(LPDIRECT3DDEVICE8 pd3dDevice)=0;
virtual void Load(char *strFilename)=0;
CEffectObject();
virtual ~CEffectObject();
};
#endif // !defined(AFX_EFFECTOBJECT_H__89D6C0E9_F6E4_4183_A4B0_03903A691A77__INCLUDED_)