Files
Client/Engine/Zalla3D Scene Class/EffectObjectAnimation.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

41 lines
1.2 KiB
C++

// EffectObjectAnimation.h: interface for the CEffectObjectAnimation class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_)
#define AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "EffectObject.h"
#include "MeshObject.h"
#include <vector>
#include "FileLoad.h"
class CEffectObjectAnimation : public CEffectObject
{
class KeyPosition{public:float x,y,z;long keytime;};
class KeyRotation{public:float x,y,z,w;long keytime;};
class KeyScale{public:float x,y,z;long keytime;};
class AnimationPackage
{
public:
std::vector<KeyPosition> m_KeyPosList;
std::vector<KeyRotation> m_KeyRotList;
std::vector<KeyScale> m_KeySclList;
};
std::vector<AnimationPackage*> m_AnimationPackList;
std::vector<CMeshObject*> m_pNodeMeshObjectList;
public:
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void Load(char *strFilename);
CEffectObjectAnimation();
virtual ~CEffectObjectAnimation();
};
#endif // !defined(AFX_EFFECTOBJECTANIMATION_H__40A299A4_DF8B_4714_B504_74380E21D329__INCLUDED_)