Files
Client/Engine/Zalla3D Scene Class/FogManager.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
422 B
C++

#ifndef __CFOGMANAGER_H__
#define __CFOGMANAGER_H__
#pragma once
#include "FogScene.h"
class CFogManager {
public:
CFogManager();
~CFogManager();
int SetFog(int num);
int UpdateFog(int secx,int secy);
int UpdateFog(int num);
int FindFog(float ,float ,float );
int Render();
int Render(int num);
void Insert_Fog();
void CalculateLod();
vector<CFogScene *> m_FogUnit;
int m_FogNum;
private:
};
#endif