Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
31 lines
422 B
C++
31 lines
422 B
C++
#ifndef __CFOGMANAGER_H__
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#define __CFOGMANAGER_H__
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#pragma once
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#include "FogScene.h"
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class CFogManager {
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public:
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CFogManager();
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~CFogManager();
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int SetFog(int num);
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int UpdateFog(int secx,int secy);
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int UpdateFog(int num);
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int FindFog(float ,float ,float );
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int Render();
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int Render(int num);
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void Insert_Fog();
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void CalculateLod();
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vector<CFogScene *> m_FogUnit;
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int m_FogNum;
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private:
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};
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#endif |