Files
Client/Engine/Zalla3D Scene Class/FullSceneShader.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

46 lines
916 B
C++

// FullSceneShader.cpp: implementation of the CFullSceneShader class.
//
//////////////////////////////////////////////////////////////////////
#include "FullSceneShader.h"
#include "FullScenePShader.h"
#include "SceneManager.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CFullSceneShader::CFullSceneShader(char *strFileName)
{
m_pPixelShader = new CFullScenePShader(strFileName);
}
CFullSceneShader::~CFullSceneShader()
{
if(m_pPixelShader)
{
delete m_pPixelShader;
m_pPixelShader = NULL;
}
}
void CFullSceneShader::Apply()
{
if(m_pPixelShader)
m_pPixelShader->Apply();
}
void CFullSceneShader::Apply(int i)
{
if(m_pPixelShader)
m_pPixelShader->Apply(i);
}
void CFullSceneShader::UnApply()
{
CSceneManager::GetDevice()->SetPixelShader(0);
}