Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
681 B
C++
28 lines
681 B
C++
// HazeScene.h: interface for the CHazeScene class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)
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#define AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include "3DMath.h"
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#include "vertex.h"
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class CHazeScene
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{
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public:
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DWORD m_dwSampleFilterPixelShader;
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void Create(LPDIRECT3DDEVICE8 pd3dDevice);
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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CHazeScene();
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virtual ~CHazeScene();
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};
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#endif // !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)
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