Files
Client/Engine/Zalla3D Scene Class/HazeScene.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
681 B
C++

// HazeScene.h: interface for the CHazeScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)
#define AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "3DMath.h"
#include "vertex.h"
class CHazeScene
{
public:
DWORD m_dwSampleFilterPixelShader;
void Create(LPDIRECT3DDEVICE8 pd3dDevice);
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
CHazeScene();
virtual ~CHazeScene();
};
#endif // !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)