Files
Client/Engine/Zalla3D Scene Class/HouseObjectScene.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

83 lines
1.9 KiB
C++

// HouseObjectNode.h: interface for the CHouseObjectNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HOUSEOBJECTNODE_H__DF571E5D_B6EA_4B04_8378_47CAFBC9F04B__INCLUDED_)
#define AFX_HOUSEOBJECTNODE_H__DF571E5D_B6EA_4B04_8378_47CAFBC9F04B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include "HouseObject.h"
class CImposterScene;
class CHouseObjectScene : public CSceneNode
{
public:
bool m_SelfLoadOut,m_SelfLoadMed,m_SelfLoadIn,m_SelfLoadInObject;
long m_HouseSceneID;
CHouseObject *m_HouseObject;
char m_strInName[MAX_NAMEBUFFER];
char m_strMedName[MAX_NAMEBUFFER];
char m_strOutName[MAX_NAMEBUFFER];
char m_strFlag[MAX_NAMEBUFFER];
bool m_bOctree;
bool m_bNotCull;
bool m_bSkip;
bool m_bMedCull;
bool m_bInit;
bool m_bFlag;
CImposterScene* m_pImposterScene;
CHouseObjectScene();
virtual ~CHouseObjectScene();
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void SetSkipFlag(bool bSkip) { m_bSkip = bSkip;}
bool GetSkipFlag() { return m_bSkip;}
void SetFlag(bool bFlag) { m_bFlag = bFlag; }
bool GetFlag(void) { return m_bFlag; }
};
/*
class CHouseObjectScene : public CSceneNode
{
public:
void RenderGlare(LPDIRECT3DDEVICE8 pd3dDevice);
void DeleteBspPosition();
void UpdateBspPosition();
bool m_SelfLoadOut,m_SelfLoadMed,m_SelfLoadIn,m_SelfLoadInObject;
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
long m_HouseSceneID;
CHouseObject *m_HouseObject;
char m_strInName[MAX_NAMEBUFFER];
char m_strMedName[MAX_NAMEBUFFER];
char m_strOutName[MAX_NAMEBUFFER];
char m_strBSPName[MAX_NAMEBUFFER];
bool m_bOctree;
bool m_bNotCull;
bool m_bSkip;
bool m_bMedCull;
CHouseObjectScene();
virtual ~CHouseObjectScene();
void SetSkipFlag(bool bSkip) { m_bSkip = bSkip;}
bool GetSkipFlag() { return m_bSkip;}
};
*/
#endif // !defined(AFX_HOUSEOBJECTNODE_H__DF571E5D_B6EA_4B04_8378_47CAFBC9F04B__INCLUDED_)