Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
30 lines
815 B
C++
30 lines
815 B
C++
// InitValue.h: interface for the CInitValue class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)
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#define AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class CInitValue
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{
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public:
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void Init();
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bool Load(HKEY &hReg);
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bool Save(HKEY &hReg);
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long m_lScreenX,m_lScreenY,m_lScreenColorDepth;
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long m_nAdapter,m_nDevice,m_nMode;
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long m_CharShadow,m_MapShadow,m_BuildShadow;
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long m_TerrainDetail,m_CharDetail,m_ViewRange;
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long m_WaterReflection,m_Lensflare,m_TreeDetail;
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long m_MaxTextureSize;
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CInitValue();
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virtual ~CInitValue();
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};
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#endif // !defined(AFX_INITVALUE_H__902DD191_CD4A_4EB3_BEFE_33EBF57D1257__INCLUDED_)
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