Files
Client/Engine/Zalla3D Scene Class/MeshObjectContainer.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

88 lines
2.1 KiB
C++

// MeshObjectContainer.cpp: implementation of the CMeshObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#include "MeshObjectContainer.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//List<CMeshObjectContainer::MeshObjectNode*> CMeshObjectContainer::m_MeshContainer;
CMeshObjectContainer::CMeshObjectContainer()
{
}
CMeshObjectContainer::~CMeshObjectContainer()
{
DeleteAllObject();
}
void CMeshObjectContainer::Load(char *strMeshName)
{
CMeshObject *pMeshObject=new CMeshObject();
char strPathAndFilename[MAX_NAMEBUFFER];
strcpy(strPathAndFilename,m_strObjectPathName);
strcat(strPathAndFilename,strMeshName);
CTexture::SetPath(OBJECTTEXTUREPATH);
pMeshObject->Load(strPathAndFilename);
pMeshObject->TextureLoad();
if(pMeshObject->m_bCompleteMesh==false)
{
pMeshObject->m_dwShader=MultiFVF;
pMeshObject->CalcBox();
}
MeshObjectNode *AddNode=new MeshObjectNode(pMeshObject,strMeshName);
m_MeshContainer.push_back(AddNode);
}
CMeshObject* CMeshObjectContainer::GetMeshObject(char *strMeshName)
{
int i=0;
for(;i<(int)m_MeshContainer.size();i++)
{
if(strcmp(m_MeshContainer[i]->m_strMeshName,strMeshName)==0)
{
m_MeshContainer[i]->m_nUsed++;
return m_MeshContainer[i]->m_MeshObject;
}
}
Load(strMeshName);
return m_MeshContainer[i]->m_MeshObject;
}
void CMeshObjectContainer::DeleteMeshObject(char *strMeshObject)
{
if(strcmp(strMeshObject,"")==0)
return;
for(int i=0;i<(int)m_MeshContainer.size();i++)
{
if(strcmp(m_MeshContainer[i]->m_strMeshName,strMeshObject)==0)
{
if(--m_MeshContainer[i]->m_nUsed==0)
{
//MessageBox(NULL,strMeshObject,0,0);
MeshObjectNode *delNode=m_MeshContainer[i];
m_MeshContainer.erase(m_MeshContainer.begin()+i);
delete delNode;
}
return;
}
}
}
void CMeshObjectContainer::DeleteAllObject()
{
for(int i=0;i<(int)m_MeshContainer.size();i++)
{
MeshObjectNode *delNode=m_MeshContainer[i];
delete delNode;
}
m_MeshContainer.clear();
}