Files
Client/Engine/Zalla3D Scene Class/MeshObjectContainer.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

53 lines
1.3 KiB
C++

// MeshObjectContainer.h: interface for the CMeshObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MESHOBJECTCONTAINER_H__6A180B72_E538_4180_A520_B01C7B7844EC__INCLUDED_)
#define AFX_MESHOBJECTCONTAINER_H__6A180B72_E538_4180_A520_B01C7B7844EC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseDataDefine.h"
#include "MeshObject.h"
#include <vector>
class CMeshObjectContainer
{
char m_strObjectPathName[MAX_NAMEBUFFER];
class MeshObjectNode
{
public:
long m_nUsed;
char m_strMeshName[MAX_NAMEBUFFER];
CMeshObject *m_MeshObject;
MeshObjectNode(CMeshObject *pMeshObject,char *strMeshName)
{
strcpy(m_strMeshName,strMeshName);
m_MeshObject=pMeshObject;
m_nUsed=1;
};
~MeshObjectNode()
{
delete m_MeshObject;
};
};
std::vector<MeshObjectNode*> m_MeshContainer;
public:
void SetPath(char *strPath)
{
strcpy(m_strObjectPathName,strPath);
}
void DeleteAllObject();
void DeleteMeshObject(char *strMeshName);
CMeshObject* GetMeshObject(char *strMeshName);
void Load(char *strMeshName);
CMeshObjectContainer();
virtual ~CMeshObjectContainer();
};
#endif // !defined(AFX_MESHOBJECTCONTAINER_H__6A180B72_E538_4180_A520_B01C7B7844EC__INCLUDED_)