Files
Client/Engine/Zalla3D Scene Class/ObjectContainer.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

79 lines
2.1 KiB
C++

// ObjectContainer.cpp: implementation of the CObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#include "ObjectContainer.h"
#include "SceneManager.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CObjectContainer::CObjectContainer()
{
}
CObjectContainer::~CObjectContainer()
{
DeleteAllObject();
}
CMeshObject* CObjectContainer::GetObject(char *strObjectName, bool isAlpha, bool isLight)
{
int i=0;
for(;i<(int)m_ObjectContainer.size();i++)
{
if( strcmp(m_ObjectContainer[i]->m_strObjectName,strObjectName)==0 )
//&& m_ObjectContainer[i]->m_isAlpha == isAlpha &&m_ObjectContainer[i]->m_isLight == isLight)
{
m_ObjectContainer[i]->m_nUsed++;
return m_ObjectContainer[i]->m_pObject;
}
}
Load(strObjectName,isAlpha,isLight);
return m_ObjectContainer[i]->m_pObject;
}
void CObjectContainer::Load(char *strObjectName,bool isAlpha,bool isLight)
{
CSceneManager::m_MeshObjectContainer.SetPath(OBJECTPATH);
CMeshObject *pObject=NULL;
pObject=CSceneManager::m_MeshObjectContainer.GetMeshObject(strObjectName);
pObject->ConvertNormal();
ObjectNode *AddNode=new ObjectNode(pObject,strObjectName,isAlpha,isLight);
m_ObjectContainer.push_back(AddNode);
}
void CObjectContainer::DeleteObject(char *strObjectName, bool isAlpha, bool isLight)
{
for(int i=0;i<(int)m_ObjectContainer.size();i++)
{
if( strcmp(m_ObjectContainer[i]->m_strObjectName,strObjectName)==0 &&
m_ObjectContainer[i]->m_isAlpha==isAlpha &&
m_ObjectContainer[i]->m_isLight==isLight)
{
if(--m_ObjectContainer[i]->m_nUsed==0)
{
ObjectNode *delNode=m_ObjectContainer[i];
CSceneManager::m_MeshObjectContainer.DeleteMeshObject(delNode->m_strObjectName);
delete delNode;
m_ObjectContainer.erase(m_ObjectContainer.begin()+i);
}
return;
}
}
}
void CObjectContainer::DeleteAllObject()
{
for(int i=0;i<(int)m_ObjectContainer.size();i++)
{
ObjectNode *delNode=m_ObjectContainer[i];
delete delNode;
}
m_ObjectContainer.clear();
}