Files
Client/Engine/Zalla3D Scene Class/ObjectScene.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

53 lines
1.1 KiB
C++

// ObjectScene.h: interface for the CObjectScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_)
#define AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include "MeshObject.h"
#include "BaseDataDefine.h"
#include "./NMesh.h"
class CObjectScene : public CSceneNode
{
public:
long m_ObjectID;
bool m_isAlpha,m_isLight;
bool m_isShadowed;
bool m_bInit;
char m_strObjectName[MAX_NAMEBUFFER];
CROSSM::CNMesh *m_pObject;
CObjectScene();
virtual ~CObjectScene();
};
/*
class CObjectScene : public CSceneNode
{
public:
long m_ObjectID;
bool m_isAlpha,m_isLight;
bool m_isShadowed;
bool m_bInit;
char m_strObjectName[MAX_NAMEBUFFER];
CMeshObject *m_pObject;
D3DLIGHT8 m_CurrentLight[4];
int m_iCurrentLight;
CObjectScene();
virtual ~CObjectScene();
};*/
#endif // !defined(AFX_OBJECTSCENE_H__27A58A60_BFA1_4AC4_A25F_AA84DFAF0A74__INCLUDED_)