Files
Client/Engine/Zalla3D Scene Class/OctreeScene.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

55 lines
1.5 KiB
C++

// OctreeScene.h: interface for the COctreeScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OCTREESCENE_H__87C08805_348B_4734_8F20_9353BDC89A05__INCLUDED_)
#define AFX_OCTREESCENE_H__87C08805_348B_4734_8F20_9353BDC89A05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "./Octree.h"
#include "../zalla3d base class/ResourceObj.h"
#include <vector>
//#include <src/base/LoadedObj.h>
class COctreeScene : public CROSSM::CResourceObj
{
public:
void CullRay(vector3 vecStart,vector3 vecDir,float fLens,std::vector<PolyNode*> &CullPoly);
void CullFrustum(CViewCamera *pCamera,std::vector<PolyNode*> &CullPoly);
void CullSphere(vector3 vecCenter,float fRad,std::vector<PolyNode*> &CullPoly);
void Load(FILE *fp);
void Save(FILE *fp);
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void RenderOctreeTriangle(IDirect3DDevice8* pDevice);
void GenerateOctree();
void AddPoly(vector3 *vecPoly);
COctreeScene();
virtual ~COctreeScene();
virtual bool Load();
virtual bool PostLoad();
virtual bool Unload();
COctree *m_pOctree;
// Ãæµ¹ ÀϾ ¶§ true
bool CollisionToRay(const D3DXVECTOR3 &vecStart,const D3DXVECTOR3 &vecDir,const float &fDist);
bool CollisionTriangleToRay(long iFaceIndex,const D3DXVECTOR3 &vecStart,const D3DXVECTOR3 &vecDir,const float &fDist);
protected:
void BuildRenderVertex();
std::vector<PolyNode *> m_PolyList;
std::vector<vector3> m_vecRenderVertex;
};
#endif // !defined(AFX_OCTREESCENE_H__87C08805_348B_4734_8F20_9353BDC89A05__INCLUDED_)