Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
// BitSet.h: interface for the CBitSet class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef __RBITSET_H__
|
|
#define __RBITSET_H__
|
|
|
|
#include <windows.h>
|
|
|
|
class RBitset {
|
|
protected:
|
|
|
|
unsigned int *m_pBits; // Bit Set ptr
|
|
int m_iBitSize; // Bit Set Size
|
|
|
|
public:
|
|
RBitset() {
|
|
m_pBits = NULL;
|
|
m_iBitSize = 0;
|
|
}
|
|
~RBitset() {
|
|
if(m_pBits)
|
|
{
|
|
delete[] m_pBits;
|
|
m_pBits = NULL;
|
|
}
|
|
}
|
|
void ResizeBits(int iNewCount) {
|
|
|
|
m_iBitSize = iNewCount / 32 + 1; // Get Inteager Size
|
|
if(m_pBits) {
|
|
delete[] m_pBits;
|
|
m_pBits = NULL;
|
|
}
|
|
m_pBits = new unsigned int[m_iBitSize]; // Allocate Bits
|
|
ClearBits();
|
|
|
|
}
|
|
void ClearBits() { // Clear All Bits
|
|
memset(m_pBits,0,sizeof(unsigned int) * m_iBitSize);
|
|
|
|
}
|
|
void ClearOneBit(int index) {
|
|
|
|
m_pBits[ index >> 5 ] &= ~( 1 << ( index & 31 ) );
|
|
}
|
|
void SetBit(int index) { // Set Bit
|
|
m_pBits[ index >> 5 ] |= ( 1 << ( index & 31 ) );
|
|
|
|
}
|
|
bool GetBit(int index) { // Return Bit's Setting : return true or false
|
|
|
|
return (m_pBits[ index >> 5 ] & ( 1 << (index & 31 ) )) ? true : false;
|
|
|
|
}
|
|
};
|
|
|
|
|
|
#endif |