Files
Client/Engine/Zalla3D Scene Class/RBspSceneManager.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

47 lines
1.1 KiB
C++

// RBspSceneManager.h: interface for the RBspSceneManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RBSPSCENEMANAGER_H__64ADEA70_AAD1_466D_A048_04FFA818E581__INCLUDED_)
#define AFX_RBSPSCENEMANAGER_H__64ADEA70_AAD1_466D_A048_04FFA818E581__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "RBspScene.h"
#include <vector>
using namespace std;
class RBspSceneManager
{
public:
RBspSceneManager();
~RBspSceneManager();
int InsertBspScene(char *strFileName,float fScale);
int InsertBseScene(char *strFileName,float fScale);
RBspScene *SearchBspScene(char *strFileMame);
int DeleteBspScene(char *strFileName);
void SelectBspScene(char *strFileName);
void Render();
void SetPickIndex(char *strFileName);
void BspSceneOut();
void UpdateBsp();
void ToggleViewLeafBox();
vector<RBspScene *> m_lstBspScene;
int m_iBspSceneNum;
int m_iCurrentSceneIndex;
int m_iPickIndex;
bool m_bViewLeafBox;
RBspScene *m_pCurrentBspScene;
};
#endif // !defined(AFX_RBSPSCENEMANAGER_H__64ADEA70_AAD1_466D_A048_04FFA818E581__INCLUDED_)