Files
Client/Engine/Zalla3D Scene Class/RenderOption.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

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// RenderOption.h: interface for the CRenderOption class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RENDEROPTION_H__D9EA4304_097B_4CF3_96B3_C60B325DD9A0__INCLUDED_)
#define AFX_RENDEROPTION_H__D9EA4304_097B_4CF3_96B3_C60B325DD9A0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CRenderOption
{
public:
static bool Load(HKEY &hReg);
static bool Save(HKEY &hReg);
static int m_GrassRendering;
static int m_GrassAnimationUseVertexShader;
static int m_GrassRenderRange;
static int m_RangeGrassRender;
static int m_FullSceneGlare;
static int m_FullSceneAnti;
static int m_FullSceneSpecularGlare;
static int m_WaterBumpEnvRendering;
static int m_TerrainMultiDetalTexture;
static int m_TerrainRange;
static int m_BuildingLightmap;
static int m_TreeAnimation;
static int m_CharacterPerPixelLighting;
static int m_CharacterPerPixelSpecularLighting;
static int m_CharacterSelfShadow;
static int m_CharacterProjectShadowTerrain;
static int m_CharacterProjectShadowBuilding;
static int m_DepthOfField;
static int m_TextureMethod;
static int m_ObjectLOD;
static int m_ObjectProjectShadow;
static int m_TreeProjectShadow;
static int m_ScreenFilter;
static int m_bWeather;
static int m_bFullSceneEffect;
static int m_BSPDiffusePerPixel;
static int m_BSPSpecularPerPixel;
static int m_AllObjectBump;
static char m_strBaseGraphicsDataPath[256];
CRenderOption();
virtual ~CRenderOption();
class ZoneInfo // <20> Info Data Load
{
public:
bool m_bZoneInfo;
int m_iZoneInfo[30];
float m_fZoneInfo[30];
ZoneInfo()
{
m_bZoneInfo = false;
}
};
static bool LoadZoneInfo(ZoneInfo *); // <20> info File Load
};
#endif // !defined(AFX_RENDEROPTION_H__D9EA4304_097B_4CF3_96B3_C60B325DD9A0__INCLUDED_)