Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
22 lines
322 B
C++
22 lines
322 B
C++
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#ifndef _STL_H_
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#define _STL_H_
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#pragma once
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#pragma warning(disable:4786) //STL의 쓸데없는 Warning을 없애기 위한..
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#include <iosfwd>
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#include <map>
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#include <set>
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#include <string>
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#include <deque>
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#include <queue>
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#include <vector>
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#include <stack>
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#include <list>
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#include <utility>
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using namespace std;
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#endif |