Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
539 B
C++
21 lines
539 B
C++
// SectorDungeon.h: interface for the CSectorDungeon class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_)
|
|
#define AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
class CSectorDungeonMap
|
|
{
|
|
public:
|
|
CSectorDungeonMap();
|
|
virtual ~CSectorDungeonMap();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_SECTORDUNGEON_H__3E8436F4_60F7_498E_85E6_CA8871DAA6FF__INCLUDED_)
|