Files
Client/Engine/Zalla3D Scene Class/SectorHeightMap.cpp
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
656 B
C++

// SectorHeightMap.cpp: implementation of the CSectorHeightMap class.
//
//////////////////////////////////////////////////////////////////////
#include "SectorHeightMap.h"
#include <memory.h>
#include <stdio.h>
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSectorHeightMap::CSectorHeightMap()
{
//memset(m_pHeightData,0,sizeof(m_pHeightData));
m_pHeightData=NULL;
m_FilePos=0;
}
CSectorHeightMap::~CSectorHeightMap()
{
if(m_FilePos==0)
{
if(m_pHeightData)
{
delete [] m_pHeightData;
}
}
}