Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
679 B
C++
25 lines
679 B
C++
// SectorHeightMap.h: interface for the CSectorHeightMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)
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#define AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "SectorDefine.h"
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class CSectorHeightMap
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{
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public:
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int m_IndexX,m_IndexY;
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//float m_pHeightData[SECTORSX*SECTORSY];
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float *m_pHeightData;
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long m_FilePos;
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CSectorHeightMap();
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virtual ~CSectorHeightMap();
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};
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#endif // !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)
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