Files
Client/Engine/Zalla3D Scene Class/SectorHeightMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

25 lines
679 B
C++

// SectorHeightMap.h: interface for the CSectorHeightMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)
#define AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SectorDefine.h"
class CSectorHeightMap
{
public:
int m_IndexX,m_IndexY;
//float m_pHeightData[SECTORSX*SECTORSY];
float *m_pHeightData;
long m_FilePos;
CSectorHeightMap();
virtual ~CSectorHeightMap();
};
#endif // !defined(AFX_SECTORHEIGHTMAP_H__C14E97F3_3D23_4980_B11A_D7171F00D1D6__INCLUDED_)