Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
828 B
C++
32 lines
828 B
C++
// SectorHouseMap.h: interface for the CSectorHouseMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)
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#define AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "BaseDataDefine.h"
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#include <vector>
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#include <3DMath.h>
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class CSectorHouseMap
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{
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public:
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int m_IndexX,m_IndexY;
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std::vector<matrix> m_TM;
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std::vector<long> m_HouseSceneID;
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std::vector<char*> m_strOutName;
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std::vector<char*> m_strMedName;
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std::vector<char*> m_strInName;
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std::vector<char*> m_strBspName;
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CSectorHouseMap();
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virtual ~CSectorHouseMap();
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};
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#endif // !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)
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