Files
Client/Engine/Zalla3D Scene Class/SectorHouseMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
828 B
C++

// SectorHouseMap.h: interface for the CSectorHouseMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)
#define AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseDataDefine.h"
#include <vector>
#include <3DMath.h>
class CSectorHouseMap
{
public:
int m_IndexX,m_IndexY;
std::vector<matrix> m_TM;
std::vector<long> m_HouseSceneID;
std::vector<char*> m_strOutName;
std::vector<char*> m_strMedName;
std::vector<char*> m_strInName;
std::vector<char*> m_strBspName;
CSectorHouseMap();
virtual ~CSectorHouseMap();
};
#endif // !defined(AFX_SECTORHOUSEMAP_H__3FF5C24F_2642_4ABC_8D81_4C68A712BFD8__INCLUDED_)