Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
550 B
C++
25 lines
550 B
C++
// SectorMeshMap.cpp: implementation of the CSectorMeshMap class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "SectorMeshMap.h"
|
|
#include "GMMemory.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CSectorMeshMap::CSectorMeshMap()
|
|
{
|
|
|
|
}
|
|
|
|
CSectorMeshMap::~CSectorMeshMap()
|
|
{
|
|
for(int i=0;i<(int)m_strObjectName.size();i++)
|
|
{
|
|
delete[] m_strObjectName[i];
|
|
}
|
|
m_strObjectName.clear();
|
|
}
|