Files
Client/Engine/Zalla3D Scene Class/SectorMustDivideVertexMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
890 B
C++

// SectorMustDivideVertexMap.h: interface for the CSectorMustDivideVertexMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_)
#define AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include <vector>
#include "SectorDefine.h"
class CSectorMustDivideVertexMap
{
public:
int m_IndexX,m_IndexY;
std::vector<POINT> m_ptMustDivideVertexPosList;
int m_pLeftNodeList[1<<(VARIANCE_DEPTH)],m_pRightNodeList[1<<(VARIANCE_DEPTH)];
//List<int*> m_pLeftNodeList,m_pRightNodeList;
CSectorMustDivideVertexMap();
virtual ~CSectorMustDivideVertexMap();
};
#endif // !defined(AFX_SECTORMUSTDIVIDEVERTEXMAP_H__CC4CCD39_EE16_48C3_BDA3_47C67E741515__INCLUDED_)