Files
Client/Engine/Zalla3D Scene Class/SectorPlantMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

28 lines
740 B
C++

// SectorPlant.h: interface for the CSectorPlant class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)
#define AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <vector>
#include "3DMath.h"
class CSectorPlantMap
{
public:
int m_IndexX,m_IndexY;
//List<vector3> m_vecPlantPos;
std::vector<unsigned char> m_PlantPosX;
std::vector<unsigned char> m_PlantPosZ;
std::vector<unsigned char> m_PlantKind;
CSectorPlantMap();
virtual ~CSectorPlantMap();
};
#endif // !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)