Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
789 B
C++
32 lines
789 B
C++
// SectorWideMap.h: interface for the CSectorWideMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)
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#define AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <NTexture.h>
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class CSectorWideMap
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{
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public:
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CROSSM::CNTexture *m_WideMapTexture[3];
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CROSSM::CNTexture *m_DetailTexture[3];
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int m_nDetail;
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char m_strWidemapName[3][256];
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char m_strDetailName[3][256];
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int m_IndexX,m_IndexY;
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void GetWideTexture();
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void DelWideTexture();
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CSectorWideMap();
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virtual ~CSectorWideMap();
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};
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#endif // !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)
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