Files
Client/Engine/Zalla3D Scene Class/SectorWideMap.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
789 B
C++

// SectorWideMap.h: interface for the CSectorWideMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)
#define AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <NTexture.h>
class CSectorWideMap
{
public:
CROSSM::CNTexture *m_WideMapTexture[3];
CROSSM::CNTexture *m_DetailTexture[3];
int m_nDetail;
char m_strWidemapName[3][256];
char m_strDetailName[3][256];
int m_IndexX,m_IndexY;
void GetWideTexture();
void DelWideTexture();
CSectorWideMap();
virtual ~CSectorWideMap();
};
#endif // !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)