Files
Client/Engine/Zalla3D Scene Class/ShadowVolume.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

31 lines
899 B
C++

// ShadowVolume.h: interface for the CShadowVolume class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADOWVOLUME_H__6B48C03A_7A32_4848_8BB8_2EFAF79067F0__INCLUDED_)
#define AFX_SHADOWVOLUME_H__6B48C03A_7A32_4848_8BB8_2EFAF79067F0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseDataDefine.h"
#include "3DMath.h"
#include <vector>
#include "MeshObject.h"
class CShadowVolume
{
std::vector<vector3> m_ShadowVolumeVertexList;
public:
void Reset();
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void AddEdge(WORD* pEdges,int &nEdges,WORD v0,WORD v1);
void MakeShadowVolumeDirectionLight(vector3 *pVertex,int nVertex,WORD *pIndices,int nIndices,vector3 vecLightDir);
CShadowVolume();
virtual ~CShadowVolume();
};
#endif // !defined(AFX_SHADOWVOLUME_H__6B48C03A_7A32_4848_8BB8_2EFAF79067F0__INCLUDED_)