Files
Client/Engine/Zalla3D Scene Class/WBLightMapTex.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

27 lines
894 B
C++

// WBLightMapTex.h: interface for the WBLightMapTex class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)
#define AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class WBLightMapTex
{
public:
WBLightMapTex(int sx,int sy,int bp=3);
virtual ~WBLightMapTex();
unsigned char *bmp; //!< the light maps bitmap
int sizex, //!< x size of the picture (power of 2)
sizey; //!< y size of the picture (power of 2)
int bytesx, //!< number of bytes per line (sizex*bytespixel)
bytesxy; //!< total bytes of the bitmap (bytesx*sizey)
int bytespixel; //!< the light map bytes per pixel (3: RGB, 4: RGBA)
};
#endif // !defined(AFX_WBLIGHTMAPTEX_H__4F1BB2A6_C09E_11D7_8C7F_0040F41B957B__INCLUDED_)