Files
Client/Engine/Zalla3D Scene Class/Z3DChrEventGenerator.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

73 lines
1.6 KiB
C++

// Z3DChrEventGenerator.h: interface for the CZ3DChrEventGenerator class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_)
#define AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Z3D_GLOBALS.h"
#include <map>
#include <vector>
#include <utility>
struct Z3D_EVENT_ELEMENT
{
long lFrame;
Z3DTOK tokEvent;
Z3DTOK tokSecondaryEvent;
// 분수로 나타낸 확률 데이터. 항시발생 이벤트는 denominator가 0
long lProb_Numerator;
long lProb_Denominator;
bool operator < ( const Z3D_EVENT_ELEMENT &op ) const
{
return lFrame < op.lFrame;
}
};
// vector를 쓰자
/*struct Z3D_EVENT_DATA
{
long lCount;
Z3D_EVENT_ELEMENT* pData;
~Z3D_EVENT_DATA()
{
SAFE_DELETEA( pData );
}
};*/
class CZ3DChrEventGenerator
{
public:
CZ3DChrEventGenerator();
virtual ~CZ3DChrEventGenerator();
void CheckEvent( float fCurrentFrame, float fPrevFrame,
std::vector<Z3DTOK> &r_vecEvent, std::vector<Z3DTOK> &r_vecSecondaryEvent );
bool SetTokAniPack( Z3DTOK tokFileName );
Z3DTOK GetTokAniPack();
static bool _Load( const char* szFileName );
static void _Close();
static void _RetrieveEventDataList( std::map< Z3DTOK, std::vector<Z3D_EVENT_ELEMENT>* >* &pMap );
protected:
std::vector<Z3D_EVENT_ELEMENT>* m_rp_vecEventData;
Z3DTOK m_tokCurrentAniPack;
static std::map< Z3DTOK, std::vector<Z3D_EVENT_ELEMENT>* > ms_mapTok2EventData;
};
#endif // !defined(AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_)