Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
13 lines
492 B
C++
13 lines
492 B
C++
// Z3DManagedObject.cpp: implementation of the CZ3DManagedObject class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "Z3DManagedObject.h"
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#include "GMMemory.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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std::queue<CZ3DManagedObject*> CZ3DManagedObject::ms_qDead;
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std::list<CZ3DManagedObject*> CZ3DManagedObject::ms_listThis; |