Files
Client/Engine/Zalla3D Scene Class/Z3DMapTok2FileName.h
LGram16 e067522598 Initial commit: ROW Client source code
Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 16:24:34 +09:00

32 lines
832 B
C++

// Z3DMapTok2FileName.h: interface for the CZ3DMapTok2FileName class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_)
#define AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning( disable:4786 )
#include <map>
#include "Z3DStringTable.h"
class CZ3DMapTok2FileName
{
public:
CZ3DMapTok2FileName();
virtual ~CZ3DMapTok2FileName();
bool Load( const char* szFileName, const char* szFilePath, CZ3DStringTable& rTable );
const char* GetFileName( Z3DTOK tok );
protected:
std::map<Z3DTOK, char* > m_mapTok2FileName;
};
#endif // !defined(AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_)